LCD is correct (
)
Either in an example mission, read-me et cetera there should be some sort of example, documentation on how (if any) all of the animations of a particular addon are operated, they maybe activted through the ACTION menu or requiring a script to active them.
An example of a script (syntax) way is this :-
To deactivate :-
_vehicle animate ["jumpdoorAnimation",0]AND to activate :-
_vehicle animate ["jumpdoorAnimation",1]This is taken from a JU25 made by Trenchfeet ( something to do with AIA
)
( Were _vehicle is "this select0" )
Hope this helps in anyway possible
Rhys