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Author Topic: anims  (Read 934 times)

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O Neil

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anims
« on: 02 Dec 2003, 01:23:37 »
Hey

First of all, the cut-scene behind the main menu screen, it IS called an "Anims" right? Just clarifying it.

Anyways:

1- How can I make a cut-scene run behind the menu screen On That Island (I want a vietnam anims on SEB_La_Drang island)

2- Whenever I download an island, it says to put the anims folder in the addons folder . . . if this is for a cut-scene behind the menu screen, why doesn't it work for me ?

Thxs

O'Neil

Offline Planck

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Re:anims
« Reply #1 on: 02 Dec 2003, 20:47:14 »
The folder you place in your Addons folder must be called:

thenameoftheisland_anims

Inside this folder there must be another folder called:

intro.thenameoftheisland

Inside this folder you put your mission.sqm.

Hope that is clear.


Planck
« Last Edit: 02 Dec 2003, 20:48:40 by Planck »
I know a little about a lot, and a lot about a little.

O Neil

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Re:anims
« Reply #2 on: 02 Dec 2003, 21:52:34 »
OK, thxs, if I remember, that IS what I do . . . It still doesn't work ;)

SOz

O'Neil

Offline Planck

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Re:anims
« Reply #3 on: 02 Dec 2003, 21:55:28 »
You are saving your mission from the Mission Editor as an Intro aren't you?


Planck
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O Neil

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Re:anims
« Reply #4 on: 03 Dec 2003, 03:45:10 »
whats that got to do with it ?

O'Neil

Offline Planck

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Re:anims
« Reply #5 on: 03 Dec 2003, 22:03:13 »
When you make your Intro mission in the Editor you need to save it as Type Intro........otherwise it wont work.


Planck
« Last Edit: 03 Dec 2003, 22:03:58 by Planck »
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O Neil

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Re:anims
« Reply #6 on: 04 Dec 2003, 04:47:46 »
OK, so what about the ones that come with the islands ? I'm sure they'd be INTRO's wouldn't they ?

(O'Neil

Offline Planck

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Re:anims
« Reply #7 on: 04 Dec 2003, 21:00:31 »
All Intro mission.sqm's are of type Intro.

You make the mission you want to make in the Editor just like any other mission, but save as type Intro.

Available save Types are:

Mission
Intro
Outro - win
Outro - loose

You need to save as type Intro.


Planck
I know a little about a lot, and a lot about a little.

O Neil

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Re:anims
« Reply #8 on: 05 Dec 2003, 05:53:53 »
Yea, I know that, I was wondering why the ones that were coming with the islands wern't working.

(O'Neil

Offline Planck

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Re:anims
« Reply #9 on: 05 Dec 2003, 20:10:22 »
The official islands or third party islands?

The Intro anims for the official islands are held in the anims.pbo, which is in the Dta folder.

It is third party islands that usually need the folders containing the Intro anim to be placed in the Addons folder.
Also I think it needs the path to the anims to be set in the config.cpp for the island.

Example:

cutscenes[]={"..\ADDONS\nameofisland_anims\intro"};


Planck
« Last Edit: 05 Dec 2003, 22:23:40 by Planck »
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O Neil

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Re:anims
« Reply #10 on: 06 Dec 2003, 02:27:19 »
Hey

Thxs plank, I'm sure that'll help (Yea I was talking about the 3rd party islands). But wouldn't it be standard to have that in the config for the island ?

Just wondering

O'Neil

Offline Planck

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Re:anims
« Reply #11 on: 06 Dec 2003, 14:31:51 »
Yes, It is standard the path needs to be in the config.cpp otherwise it won't work.

If the Intro mission is in the Addons folder as described above AND the path is set in the config.cpp, it should work.

Remember to double check your spellings though if it doesn't.


Planck
I know a little about a lot, and a lot about a little.

O Neil

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Re:anims
« Reply #12 on: 07 Dec 2003, 20:11:13 »
Right, ok then, I'll check something out . .

Thxs

(O'Neil