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Author Topic: Mission  (Read 1847 times)

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Top-Gun

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Mission
« on: 06 Dec 2003, 12:36:38 »
I need to create a mission were by i have to kill everyone and get to an evac point to end the mission but i have no idea how to do this


my friends have helpeed to no avail plz help

Offline macguba

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Re:Mission
« Reply #1 on: 06 Dec 2003, 12:46:15 »
The most important thing is to go into the Mission Editor (from the main menu screen of the game) and just start to play.  You'll learn a lot that way and it's fun.    

Head over to the Editors Depot and read macguba's guide to mission editing for beginners and snYpir's OFPEC Guide: making missions.     Both of these recommend other tutorials and you should read some of these too.   Also download the Tutorial Mission and open it in the mission editor - it will give you an idea of what a finished mission looks like.

Everything you need to know to create your mission is in the Editors Depot somewhere.  ;)  If you get stuck, post a specific question here:  tell us precisely what you are trying to do, what you did and what went wrong.     Happy editing!
Plenty of reviewed ArmA missions for you to play

Offline Artak

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Re:Mission
« Reply #2 on: 06 Dec 2003, 12:47:50 »
It's hard to help when it seems you're starting from scratch.

My best advice to would be that you head on over to the editors depot and get a bag full of tutorials. That's how it always starts.  ;)
Not all is lost.

Top-Gun

  • Guest
Re:Mission
« Reply #3 on: 06 Dec 2003, 14:24:11 »
nah i've been making a few missions but only story based ones and i never finshed them hence i've never done an ending

slowworm

  • Guest
Re:Mission
« Reply #4 on: 06 Dec 2003, 16:16:57 »
You can place a trigger and a gamelogic.
Make sure your editor is in advanced mode.

Give your playerunit  a name.

Now the trigger: The trigger borders should be covering the whole map (or the whole area where every enemy has to be killed) Set it to "east" (if east is the enemy you have to take out) and to "not present". Set type to "end 1"
Fill into the condition line:
this AND (extractionpoint distance nameofyourplayerunit <= 15)

You can adjust the "15" if you want the end being activated at a greater or smaller distance from the extraction point.

Finally you need to place a gamelogic at your extraction point and name it "extraction point".


Thats it.
Make sure the player knows where the extraction point is! For example by placing a viewable marker at the extraction point.

You can also use any unit or vehicle instead of the gamelogic for extraction point. Just make sure it is named "extractionpoint". (For example you could use a jeep or car)

If you want a red flare when the player killed all enemies and is getting near the extraction point, making it easier to find the exact extraction point if the extraction point is a gamelogic:

Place a second trigger anywhere on the map. Again its borders should cover the whole map or the area that shall be without enemies in the end. Again "east", "not present". Dont change the type for this marker this time, it should be "none".
Condition line:
this AND (extractionpoint distance nameofyourplayerunit <= 70)
On activation line:
myredflare = "FlareRed" camcreate (getpos extractionpoint)

This will spawn a red flare at the extraction point if the player gets within range of 70 meters and all enemies are dead. (you can adjust the 70 to another range if you like, depends on the terrain (when will th player be able to see the flare))



All this should do for singleplayer missions. For multiplayer it gets a bit more complicated because you have to check if all players are near the extraction point. But I suppose you are creating a singleplayer mission?


I strongly advice to go deeper in the tutorials and editors depot (use search engine). It has a side effect: You find so many useful ideas, techniques, scripts and tricks when intentionally looking for other things  ;D

Another collection of tutorials that might help:
http://www.geocities.com/opfmapping/Tutorials.htm
I advice to download all files in the section "My tutorials", this is a good beginning.
Also make sure you have Mr Murrays' Operation Flashpoint Editing V 2.0 (editors depot) and a OFP commands manual, both are VERY useful and a must in my opinion.


cu slowworm

slowworm

  • Guest
Re:Mission
« Reply #5 on: 06 Dec 2003, 17:11:13 »
Well I am not that sure anymore that you are making a singleplayer mission. You posted this in the multiplayer forum...

If it is a multiplayer mission: What kind of mission exactly? Coop?


cu slowworm

Top-Gun

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Re:Mission
« Reply #6 on: 07 Dec 2003, 14:49:47 »
single - i don't follow your instructions to well

Offline Artak

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Re:Mission
« Reply #7 on: 07 Dec 2003, 15:43:16 »
Could you be any less specific of what you're doing?  >:( Speak up man!

a) If you do not understand how to build a multiplayer coop mission, go to the editors depot and get some multiplayer tutorials. Also get a .pbo decryptor and unpack some mp mission that other people have made

b) If you know how to edit, but you are lacking a story / idea / plan for your mission I suggest you take a look at the mission depots 'mission ideas' board, or better yet, have a moderator move this thread there. You have a much beter chance of getting the right kind of replies in there.

c) If you follow slowworm's instructions you will end up with a working mp mission where the mission will end once all enemy on selected side is dead and the player is near the extraction point. Did you try it?
Not all is lost.

slowworm

  • Guest
Re:Mission
« Reply #8 on: 07 Dec 2003, 16:04:42 »
I think you meant he will end up with a working SINGLEPLAYER mission. Just a typo...

Top-Gun, if you do not know how to place triggers by now, go to the url I posted above, download all documents in the section "My tutorials" and read them all - from the beginning to the end, not just the parts that you are interested in at the moment! After that get Mr Murrays (from mapfact.net for example, server is down at the moment but I think it will be fixed until monday, or use google.com to search for "OFP Murray") and get an OFP commands manual. I need both files all of the time and find many useful techniques in them additionally.

Don't expect us to ecplain to you the very basics like "how to make a trigger" when there are lots of basic tutorials which to that perfectly.  ;)


cu slowworm



One doesn't need to know everything. But one should know where he could look it up.

« Last Edit: 07 Dec 2003, 16:09:36 by slowworm »

Top-Gun

  • Guest
Re:Mission
« Reply #9 on: 07 Dec 2003, 16:14:58 »
i know tiggers i just don't understand what u wrote

gundernak

  • Guest
Re:Mission
« Reply #10 on: 07 Dec 2003, 18:10:36 »
 :D then you should write WHAT you do not understand...