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Author Topic: Player only activated trigger  (Read 478 times)

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BrAinOfJ

  • Guest
Player only activated trigger
« on: 29 Nov 2003, 08:24:10 »
Im making a single player campaign which sorta runs parallel to the original but see's the player operating as a pilot only and having to complete various including some which players of the original would recognise from the game.
BUT, ive hit a snag early. Ive got alot of tutes as backup, but i cant find in one of the a simple explanation.
How do i make a trigger only activate when the player enters it?

CrashnBurn

  • Guest
Re:Player only activated trigger
« Reply #1 on: 29 Nov 2003, 08:29:55 »
click the group button at the top of the editor, and click/drag a line from the player to the trigger. The trigger is grouped to the player. Now open the trigger properties to see some new options.

BrAinOfJ

  • Guest
Re:Player only activated trigger
« Reply #2 on: 29 Nov 2003, 09:46:52 »
Thanks man

this can be closed :)

deaddog

  • Guest
Re:Player only activated trigger
« Reply #3 on: 29 Nov 2003, 14:11:51 »
CrashnBurns way is the easiest.  Another way (just for your info) is to have this in the condition field of the trigger:

this and (player in thislist)
  or just
player in thislist

but it is always better to use

(vehicle player) in thislist

This is just for reference.  Grouping the trigger with the player is the easiest way.

Offline revellion

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Re:Player only activated trigger
« Reply #4 on: 29 Nov 2003, 15:03:00 »
If its solved press the little "Solve" Button in the down-left corner ;)
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