Home   Help Search Login Register  

Author Topic: Bullet kicks up dust  (Read 642 times)

0 Members and 1 Guest are viewing this topic.

O Neil

  • Guest
Bullet kicks up dust
« on: 23 Nov 2003, 03:54:39 »
Hey

Could there be a script that makes the dust that gets kicked up from the ground where a bullets hits, a bit better ? Or bigger ? In AA: O it looks real cool.

O'Neil

HuNtA

  • Guest
Re:Bullet kicks up dust
« Reply #1 on: 24 Nov 2003, 16:55:55 »
yup, try the drop command

O Neil

  • Guest
Re:Bullet kicks up dust
« Reply #2 on: 25 Nov 2003, 20:58:05 »
I don't get the tut, does someone recon they could do it ? I recon it would make stuff more fun for cut-scenes etc/

O'Neil

PS: It would be cool if it could be activated without a bullet . . . it would be cool ;)

Offline General Barron

  • Former Staff
  • ****
  • Semper Fi!
Re:Bullet kicks up dust
« Reply #3 on: 25 Nov 2003, 22:04:58 »
The drop command isn't really that hard. Download one of the scripts that lets you toggle with the drop command ("drop engine" I think one is called) and play around with it a bit. Then go back to the tut, and it should make more sense.
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

O Neil

  • Guest
Re:Bullet kicks up dust
« Reply #4 on: 26 Nov 2003, 09:06:17 »
yea . . . I've tried that, nothing ever seems to work . . . I'm not very good at computing, but I'm proud of it ;)

O'Neil