Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
AI use Binoculars
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: AI use Binoculars (Read 700 times)
0 Members and 1 Guest are viewing this topic.
BubbaPut
Guest
AI use Binoculars
«
on:
21 Nov 2003, 21:53:20 »
How do you get an AI to use the binoculars...
Logged
Kaliyuga
Guest
Re:AI use Binoculars
«
Reply #1 on:
21 Nov 2003, 21:55:15 »
If they have em.. they'll use em automatically... sometimes too often and will lag behind because of it ....
if you just want to make them play the animation for lifting binocs for a cutscene or something I think its
this playmove "standtobinoc"
Logged
BubbaPut
Guest
Re:AI use Binoculars
«
Reply #2 on:
22 Nov 2003, 04:48:14 »
i found a listing of animations.....
this playmove "BinocToCombat"
works but he does it real quick... i need him to stay in postion for a cutscen i am doing....
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
AI use Binoculars
Top of page