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Author Topic: Detecting if a unit is prone?  (Read 519 times)

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Offline Ranger

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Detecting if a unit is prone?
« on: 18 Nov 2003, 20:42:38 »
Is there a command that can detect if a unit is prone, standing, kneeling, and so forth?

I know that you can set a unit's posture with setunitpos, but how about getting his posture?
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Offline General Barron

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Re:Detecting if a unit is prone?
« Reply #1 on: 19 Nov 2003, 21:32:29 »
Unfortunately, there is no such command, and I don't think anyone has come up with a workaround. :-\
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Offline Ranger

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Re:Detecting if a unit is prone?
« Reply #2 on: 20 Nov 2003, 00:15:14 »
Alright.  Thanks for the reply.

 :(
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DBR_ONIX

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Re:Detecting if a unit is prone?
« Reply #3 on: 20 Nov 2003, 23:39:45 »
Why do you need to detect if a unit it prone?
Maybe you could do something like make the unit prone etc...?
- Ben

Offline Ranger

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Re:Detecting if a unit is prone?
« Reply #4 on: 21 Nov 2003, 00:10:45 »
As I wrote in my original post, I already know how to make a unit stay prone or standing.  I want to know if he is prone or not.  I don't want to make him go prone.

I have a script that I don't want to be activated if the unit is prone.
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cameronmc

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Re:Detecting if a unit is prone?
« Reply #5 on: 21 Nov 2003, 07:06:59 »
Hmmm not an easy one to work around. Damn. Sorry, tovarich - I've been thinking, but I'm all outta ideas.

I was considering perhaps a height trigger or something - but all units are considered from where their feet are (boot fetish!)

Sorry buddy
« Last Edit: 21 Nov 2003, 07:07:55 by C.A. "Gaern" McDonald »