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Author Topic: RscDisplayDebug dialog...  (Read 650 times)

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Offline Synide

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RscDisplayDebug dialog...
« on: 18 Nov 2003, 16:39:25 »
hmmm, i had a bit of a search about but couldn't find anything on this in-game mission editing dialog...
has anyone used it? and can explain or point to thread etc. on it...
cheers, Sy.
eg. result = createDialog("RscDisplayDebug");

having tried adding a new button to the editor for 'activating' this but appears to do 'watching' of variables, etc.


Offline Igor Drukov

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Re:RscDisplayDebug dialog...
« Reply #1 on: 18 Nov 2003, 18:05:08 »
Hey !

I'd say what you want is Vektorboson's debugging console.

BTW, Vektorboson's left the OFP community  :'(. Boy, are we gonna miss such a talented guy...


Ig.

Gameer_77

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Re:RscDisplayDebug dialog...
« Reply #2 on: 18 Nov 2003, 22:43:46 »
Yeah, BIS made quite a few dialogs (they even had load and save menus but never used them) that became redundant. Basically, there's no code - Nothing works, just a bunch-o-buttons. ::)

Use Vektor's console instead. :P

Gameer

Offline Synide

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Re:RscDisplayDebug dialog...
« Reply #3 on: 18 Nov 2003, 23:44:39 »
thank you Gamer and Ig.
Cheers.