Home   Help Search Login Register  

Author Topic: Do dead units cause lag?  (Read 527 times)

0 Members and 1 Guest are viewing this topic.

Wedgie_Mutha

  • Guest
Do dead units cause lag?
« on: 12 Nov 2003, 15:03:26 »
Hi all,

Im trying to create a mission with LOTS of units, and Im looking at using Doolittle's enemy spawn script (very cool btw).

However, this scripts doesnt delete dead units as far as I can tell. Do dead units cause lag, or is it only the 'live' ones, so to speak.

Thanks in advance
Wedgie.

gundernak

  • Guest
Re:Do dead units cause lag?
« Reply #1 on: 12 Nov 2003, 15:25:20 »
As far as I know It DOES,

there is some srcipt for remove the dead bodies...

As I remember this sript was among 5 scripts lately announced in news at ofpec...

gundernak

  • Guest
Re:Do dead units cause lag?
« Reply #2 on: 12 Nov 2003, 15:30:58 »
You can find it at:

intelligence depot - editing news - among 'some items unpended'

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Do dead units cause lag?
« Reply #3 on: 12 Nov 2003, 16:22:25 »
Dead bodies do cause lag, though not much.    There are lots of other far more important causes of lag ... I wrote a list once .... wait .... it's in the Ed Depot somewhere .... here.   Other people have added some handy extra tips.
« Last Edit: 12 Nov 2003, 16:24:29 by macguba »
Plenty of reviewed ArmA missions for you to play

Wedgie_Mutha

  • Guest
Re:Do dead units cause lag?
« Reply #4 on: 12 Nov 2003, 17:40:48 »
Top job, thanks guys