Home   Help Search Login Register  

Author Topic: my goup members don't want to get in the vehicle?!  (Read 451 times)

0 Members and 1 Guest are viewing this topic.

gundernak

  • Guest
my goup members don't want to get in the vehicle?!
« on: 02 Nov 2003, 13:57:05 »
Hi all,

In my mission the player's group have to stop a vehicle and then get it the vehicle and drive somewhere.

After we occupied the vehicle and I command them to get in 'ride in back' and they are just trying to get in, and they simply can not. They climb to the vehicle and immediately fall out and say 'negative'.

I have tried a lot with tricking, but now I have no clue.

The vehicle lock is set to 'unlocked'.
I tried assignAsCargo command to the soldiers' init fields.
I tried it modelling in an empty scenario, and that case they CAN get it in...
And I have to mention I have met this situation in original BIS missions as well.

Can you give me a hint or something
 :-\
thanks in advance

deaddog

  • Guest
Re:my goup members don't want to get in the vehicle?!
« Reply #1 on: 02 Nov 2003, 14:08:14 »
I've seen the same problem and ended up doing a lot of testing, too.  I never came up with a perfect solution but I did notice some connection with the "dammage" level of the vehicle.  Getdammage would sometimes report something like 1.4017e-45 or similar.  When that happened, I could not order an AI unit to get in.

Add a "get in" eventhandler to the vehicle to report the damage level (thanks to Spinor at the CoC for this tip)

vehiclename addeventhandler ["get in", {hint format ["%1",getdammage (_this select 0)]}]

Might have to verify the syntax on that. :)

gundernak

  • Guest
Re:my goup members don't want to get in the vehicle?!
« Reply #2 on: 02 Nov 2003, 14:18:19 »
thanks,

As I mean this command will show the actual damage the vehicle suffered when they trying to get in?

deaddog

  • Guest
Re:my goup members don't want to get in the vehicle?!
« Reply #3 on: 02 Nov 2003, 14:43:55 »
That's right.

You could also put (_this select 0) setdammage 0 in the event handler, instead of the hint.  Maybe the AI will get in the vehicle but you might have to order them in twice.

Just a test, of course.

gundernak

  • Guest
Re:my goup members don't want to get in the vehicle?!
« Reply #4 on: 02 Nov 2003, 22:36:42 »
Yes, you are right.

It was because of the damage level of the vehicle...

funny

Luckily I have inserted a script to heal the vehicle for another cases, but it will work for this case as well :D

thanks