In trying to script the reloading of this mortar (herein attached), but I've run into a bit of a snag: getting the thing to actually reload!
I know I've the ammo name right, as I use a radio trigger to give me the count of how many rounds are left. But I'm attempting to use another radio trigger
mort2 addMagazine "mortar2"
to reload the mortar, to no avail.
If the mortar is like any OFP "vehicle" like, say, a tank, then "addMagazine" should work, right? I know it works for a tank, as I tested it at the same time I tried to reload the mortar, but the latter just aint buyin' it.