I've had this idea bouncing around in my head for a while, but due to time constraints have I have never tried to make it. I think a great campaign idea would be an free-flowing campaign on Nogova using CoC CE 1.22. You wouldn't have a stated objective, you'd simply receive some info from scouts on troop concentrations, convoy movements, etc., and then you could command your platoons in order to do what you feel is best for the resistance (Steal weapons, strike-and-fade, seize and fortify a town). The amazing part of the CoC Command Engine is that you wouldn't command one squad, you'd command the entire resistance army. This would allow you to do things like launch a feint at a town with a small squad, while the rest of your troops assault and seize another town.
You'd end missions with a radio signal. Since in each mission, more enemies will be spawned as more time passes, it's advised to accomplish 1 major or a few minor objectives in each mission (No seizing the island on the first mission).The campaign itself could be very long, as you could use a basic template for every mission and just modify it. Whenever a mission ended, the location and status of your troops would be saved, and these would be loaded in the next mission. The status of any stolen vehicles (Hopefully loaded with ammo) would be saved. Also, for every town you controlled at the end of a mission, you'd receive 1-2 civilian militiamen. Also, in the next mission, the enemy would launch an attack on any town that you controlled in the last mission. The campaign could maybe be 20 missions long. At the end of the 20th mission, resistance forces have three ways that they can win:
A. They control the airport, the mountains, and have captured/destroyed the bridge.
B. They control Lipany, Petrovice, and the mountains.
C. They hold at least 6 (Probably more) towns, and have captured/destroyed the bridge.
If you haven't accomplished one of these objectives, you lose. If you've accomplished more than one, you get extra points.