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Author Topic: Quick Question About Artillery Script  (Read 540 times)

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schmd

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Quick Question About Artillery Script
« on: 19 Oct 2003, 19:42:56 »
          I have David Berka's artillery and spotting script and I have gotten it to work.  Only problem is there are only two types of ammunition I know of that can be used with the script.
         
          Does anyone know how I can find other usable types of ammunition?  Even better, does anyone know of any other types of ammunition I can use?

m21man

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Re:Quick Question About Artillery Script
« Reply #1 on: 19 Oct 2003, 20:00:44 »
Shell73  
Heat73  
Gun73  
Shell105  
Heat105  
Gun105  
Shell120  
Heat120  
Gun120  
Shell125  
Heat125  
Gun125

These should work, thought the HEAT shells look best in an artillery script.

Offline dmakatra

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Re:Quick Question About Artillery Script
« Reply #2 on: 19 Oct 2003, 20:07:01 »
there's the handgrenade too, can't remember the syntax though, try handgrenade. Handgrenades is good for arty when you don't want it to blow away all the enemies. Then you can always add a small drop command effect in the explosion to make it look more deadly than it is.

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Offline General Barron

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Re:Quick Question About Artillery Script
« Reply #3 on: 20 Oct 2003, 01:29:57 »
HEAT shells do look good, since they make a big 'old fireball when they explode. Problem is, they have an extremely small damage radius. It practically has to land on top of you in order to hurt you.

I like hand grenades, too, and they are called "grenadehand". Note that you can also use grenade-launcher grenades, which are called "grenade". These have a larger blast radius.
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Fisher

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Re:Quick Question About Artillery Script
« Reply #4 on: 20 Oct 2003, 19:45:16 »
there is also laserguidedbomb that makes a really big explsion ;)

that tends to really blow things up so i guess it isnt that useful but i like it.

Offline Tyger

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Re:Quick Question About Artillery Script
« Reply #5 on: 21 Oct 2003, 18:54:58 »
"Zuni" is another one. That's the rocket for the Cobras and Apaches. Makes a bigger explosion than the HEAT or Sabot.

You can find a list of all the avalible ammo in the Offical or Unoffical command refs.

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Offline MachoMan

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Re:Quick Question About Artillery Script
« Reply #6 on: 22 Oct 2003, 12:12:50 »
Or u can just do as i always do, use 2 explosions on the same spot, 1 that looks cool (like HEAT) and 1 that hurts, like plain shell or ofcourse the big arse lazer guided bomb :)
« Last Edit: 22 Oct 2003, 12:13:04 by MachoMan »
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Offline revellion

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Re:Quick Question About Artillery Script
« Reply #7 on: 22 Oct 2003, 12:55:34 »
in OFP the heat125(T80's SABOT (INGAME)) it has a very small effect on infantry

in reallife the impact would create lotsa heat in the area + depree and shattering metal that would often kill the ones nearby :\
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