Home   Help Search Login Register  

Author Topic: Artillery Shell Camera Script  (Read 724 times)

0 Members and 1 Guest are viewing this topic.

armybikos

  • Guest
Artillery Shell Camera Script
« on: 03 Aug 2003, 23:03:05 »
This script is from missions made by  a guy named KaRRiLLioN, he has his own server and they have the best missions. This script was for a mission that had vehicles spawn and you could go up to them get in and turn the camera on, when you fired you could see where the shells land. It is really cool you can trade artillery barrages across an island. I would like to get to use it in some of my MP games I have made on mortars and tried to modify the script to use on regular objects but I cant get it to work.....any help on getting the script to work for just and empty mortar or paladin would be great. I am including the mission for your editor and a seperate copy of the actual script.

Tibby

  • Guest
Re:Artillery Shell Camera Script
« Reply #1 on: 29 Sep 2003, 18:32:16 »
i can't play ofp online at the mo.
but tell everyone the ip. for karrillion's site
it's nice to hear his name after such a long time...
anyone got his email addy?
i think he'll remember me!
btw
his missions rock!

Unnamed

  • Guest
Re:Artillery Shell Camera Script
« Reply #2 on: 30 Sep 2003, 11:40:01 »
Not sure how it works for KaRRiLLioN's missions, but I found the NearestObject command can be un-reliable when used with the fired event. It will not always detect the round in time, if there is a lot going on or the muzzle velocity is to high.

If your playing a MP game and team up with someone, they can direct your fire. But inevitably someone cries Cheat, as they cant see what the hell is firing at them :) So an offical server version would be good.
« Last Edit: 30 Sep 2003, 11:41:30 by Unnamed »

Offline revellion

  • Contributing Member
  • **
    • My Website
Re:Artillery Shell Camera Script
« Reply #3 on: 10 Oct 2003, 11:46:32 »
i have one script that i use for the "up_mortar" that shows the mortar Round on map as marker in Marker mode or if i give the Script another Syntax it shows the Mortar with Camera following it up and down again

if you want it you should observe the Editors Depot for it i am releasing it soon
Best Logistic Addons and Missions: www.TheChainOfCommand.com