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Author Topic: Alerting the guards  (Read 613 times)

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Offline Insanoblan

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Alerting the guards
« on: 20 Sep 2003, 21:47:45 »
I have a trigger set up, so that when a player is detected by an east enemy, an alarm goes off. How do i make it so when that trigger is activated, all the guards become alert?

Thanks in advance

Insanoblan
Hey kid, wanna see a dead body!?

Offline dmakatra

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Re:Alerting the guards
« Reply #1 on: 20 Sep 2003, 22:49:47 »
Read my Switch Trigger Tute @ Ed Depot.

:beat: *Gets Shot* :beat:

Madmike

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Re:Alerting the guards
« Reply #2 on: 21 Sep 2003, 18:43:31 »
The Real armstrong:

Ive read your tutorial which helped me out but im still confused about wat do I write if I want all  the east units in the trigger area to change from safe to seek and destroy.

I tried

 ! (alive A1,A2,A3,A4)

! (alive A1) ! (alive A2) ! (alive A3) ! (alive A4) ! (alive A5)

even better would be that they switch when a gun fires

KyleSarnik

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Re:Alerting the guards
« Reply #3 on: 21 Sep 2003, 19:06:35 »
make a West detected by East trigger with Alarm=true in the activation. Make another trigger called alarm and in the condition type Alarm. Put the alarm sound in and in the activation feild type: leader groupname setbehaviour "AWARE". You could also use "COMBAT". And someone correct me if I had the leader groupname wrong. Anyways groupname is the name of the group that the gaurds are in. Use leader groupname setbehaviour "AWARE" for each group of gaurds. Hope that helps.

KyleSarnik

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Re:Alerting the guards
« Reply #4 on: 21 Sep 2003, 19:08:32 »
Oh forgot some things:

Make the Alarm trigger repeatedly. If you want the alarm to go off after a few seconds make another trigger with Alarm in the condition and Alarm=false in the activation. Then in Countdown or Timeout boxes put the number of seconds you want the alarm to last.

sanam

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Re:Alerting the guards
« Reply #5 on: 21 Sep 2003, 19:12:49 »
Yep - but I remove.
I'll come back when I grow up.

Madmike

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Re:Alerting the guards
« Reply #6 on: 22 Sep 2003, 20:37:37 »
I tired that it it doesnt work or if it does theres something ive missed out

KyleSarnik

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Re:Alerting the guards
« Reply #7 on: 22 Sep 2003, 22:46:35 »
Make sure that you named the group. put
Code: [Select]
groupname = group this in the leaders init. Using leader groupname is better then using the leaders name because it wont work if he is killed.

If it still doesnt work then tell me exaclty what the problem is then ill try to fix it.

Offline Ottie

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Re:Alerting the guards
« Reply #8 on: 23 Sep 2003, 09:21:32 »
If you wanna know how BIS did it look in the mission where you have to steal the briefcase and there are some good examples.

I can only give you one advice, if you want to learn how the (code)masters  does it copy them
If you can't beat them, buy them