Home   Help Search Login Register  

Author Topic: detect any killed units  (Read 1208 times)

0 Members and 1 Guest are viewing this topic.

Offline rhysduk

  • Former Staff
  • ****
Re:detect any killed units
« Reply #15 on: 16 Sep 2003, 22:01:38 »
Do you think that this is getting a bit off topic people ?

Reviewed Missions Board: Please Read the User's Guide before posting!

Pride and Joy 1 (HW100-T)

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:detect any killed units
« Reply #16 on: 17 Sep 2003, 02:02:22 »
Indeed... ::)

* Sui quietly walks to the corner of the thread and leans on his OFF TOPIC stick

GaryP

  • Guest
Re:detect any killed units
« Reply #17 on: 18 Sep 2003, 01:02:21 »
Quote
just make large triger w/ west present (coverinb whole mision area

Excuse me, but won't this cause a major lag?  The engine would have to check every bit of the map all the time.  There must be a better way of doing this.

How about LCD's array idea , but put it inside a loop that's got a ForEach and !alive myGuys?

I'm not really good at scripting yet, but it seems right.

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:detect any killed units
« Reply #18 on: 18 Sep 2003, 01:07:44 »
ma array idea is right ;) ;D

after u hang here sommore ull fina out dat im 1 of da scriptin gods here :toocool: ;) nd spammer of course ;)

dats da best way 2 do things ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta