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Author Topic: a Few Script request/ideas  (Read 550 times)

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Offline KJAM

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    • Nightstalker mod
a Few Script request/ideas
« on: 03 Sep 2003, 22:28:21 »
Switch Units
Bascially a teleportation script (launched Via the Action menu) that teleports the players unit with SET (not player customizable) weapons, to the top of a building (where a gamelogic is) but also has him facing a specific way, and prone and also sniper gear, and also making the rest of his group STOP in position, or holding position.
the player unit would be a BAS Ranger (Team leader?) and the sniper equipment would also be a BAS Ranger sniper.
and maybe a second script that allows the player, after he has become the sniper, to be teleported back to the place he WAS before he was first teleported and with his original gear.

Conversation script
a script launched via the action menu that does several things
1. switchmove a specific unit into the EffectStandTalking
2. Displays the "speech" text i want
3. after a set amount of time (long enough for the player to read the text) the unit speaking switchmoves back to normal (Null i think it is) and then move to either a waypoint or gamelogic.
4 switchmoves the unit into talking again and facing the player when the unit gets to the game logic
5. switchmoves the unit back to null after another amoutn of time (again enough to let the plkayer read the text
6. runs back to his original place via another gamelogic
« Last Edit: 03 Sep 2003, 22:29:54 by KJAM »

Offline rhysduk

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Re:a Few Script request/ideas
« Reply #1 on: 04 Sep 2003, 00:10:50 »
KJAM,

I dont know if i am right in sayign this but u should know that i don tthink this is the right place for this kinda question - i think it should be moved to the Scripting - Ideas Board and not remain here

of course that is just my opinion ;D

Rhys
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Offline KJAM

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  • Why Me, Whats it For?
    • Nightstalker mod
Re:a Few Script request/ideas
« Reply #2 on: 04 Sep 2003, 18:57:59 »
yeah your right, it was an error on my part lol
anyway can anyone help me?

Offline CrashDome

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Re:a Few Script request/ideas
« Reply #3 on: 16 Sep 2003, 09:38:18 »
The conversation script idea sounds alot like the idea I am implementing in a campaign of mine.

It consists of a single dialog box - top portion shows text of talking AI, bottom a list of possible responses. It can even include sound files so you can hear the AI speak the text.

The dialog box is easy, the script to allow several possible text blocks and choices is not. I haven't begun it yet, because I am overloaded right now with other scripts, but I will make it publicly available when I'm done. (Who knows when....) unless perhaps someone else would like a go at it?

m21man

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Re:a Few Script request/ideas
« Reply #4 on: 16 Sep 2003, 22:33:39 »
Sure, I'll make an attempt at the unit switchpos script when I get home (7 EST or so). It should be pretty easy ;D.