Home   Help Search Login Register  

Author Topic: objstatus help  (Read 702 times)

0 Members and 1 Guest are viewing this topic.

WW2ECAssassin

  • Guest
objstatus help
« on: 12 Sep 2003, 17:12:25 »
Ok heres the problem never in all my mission making years have i had this problem...Ive always used this in my triggers for objstatus to be complete


"in condition feild i have ..."not(alive G1)"....in activation its "none"

type is "switch"....on activation is..."1"objStatus"DONE";g1dead=true....

also in breifing the obj status is named obj_1 so ive covered all the bases well maybe not sence it doent work?

  now this has always worked before but now it does not is there a bug i dont know about or somthing ...PLEASE HELP...mission maker with a bad bad bad headache.... :(
« Last Edit: 12 Sep 2003, 17:14:58 by WW2ECAssassin »

Knut Erik

  • Guest
Re:objstatus help
« Reply #1 on: 12 Sep 2003, 17:52:59 »
Strange...
Sounds like your briefing file is fucked up..

Try again with a fresh new  ;D

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:objstatus help
« Reply #2 on: 12 Sep 2003, 18:24:29 »
Do you know for sure that the trigger is firing correctly?     I mean have you checked it with a hint or something.
Plenty of reviewed ArmA missions for you to play

WW2ECAssassin

  • Guest
Re:objstatus help
« Reply #3 on: 12 Sep 2003, 19:39:51 »
hmm how do i check it with a hint i usually dont use hints and also doesnt it usualy give you a hint automatically when it does work

Offline SickSidewinder

  • Members
  • *
  • I hump llamas
    • My New Site
Re:objstatus help
« Reply #4 on: 12 Sep 2003, 19:56:18 »
add in the On activation field:
hint "Is this working?"

and u said u had the trigger activation set to none? that might be the problem right there
nothing is activating it
try: anybody present, and make it as big as the whole map
My site
call Marge.
Re: Horror

Offline Burn

  • Members
  • *
Re:objstatus help
« Reply #5 on: 12 Sep 2003, 19:57:25 »
Quote
how do i check it with a hint
In triggers on activation line:
hint "It worked" (Don't remove the quotes)
"It worked" = the hint message you want displayed on screen.
Quote
doesnt it usualy give you a hint automatically when it does work
No

Edit
Quote
and u said u had the trigger activation set to none? that might be the problem right there
nothing is activating it
try: anybody present, and make it as big as the whole map
I don't think that should be nessecary... atlest I've never had to do anything as drastic as that :) ...Just put your condition in the condition field and it should work fine ;D.
« Last Edit: 12 Sep 2003, 20:02:22 by Bizon »

Offline Welshmanizer

  • Members
  • *
Re:objstatus help
« Reply #6 on: 13 Sep 2003, 01:10:51 »
Try changing the trigger type from "Switch" to "none". In my experience you should only use Switch if you are using the trigger to switch between waypoints etc. :)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:objstatus help
« Reply #7 on: 13 Sep 2003, 01:45:33 »
Lots of good suggestions there.    The important thing is to establish exactly where the problem is:   the hint helps you achieve that.

Using hints as a debugging tool is a very powerful technique.   They are very useful for letting you know what is going on in a mission, whether it be a trigger being fired, or an AI group reaching a waypoint or whatever you like.

Hints never occur automatically, you have to use the hint command.    Obviously you take thedebugging hints out before you release the mission to the public.
Plenty of reviewed ArmA missions for you to play