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Author Topic: Commander vs. Binocular  (Read 428 times)

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Storm-Dk

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Commander vs. Binocular
« on: 26 Aug 2003, 21:39:44 »
Hey Soldiers!

I have somthing I cant understand.. When I take this  -- This switchmove "StandToBinocStand" --
But he just show them in a short time ... just look in then in 0.5 sec and and then its back to the pocket.. what can I do to make him look in it in longer time?

hope you can help me!

Offline dmakatra

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  • Better known as Armsty
Re:Commander vs. Binocular
« Reply #1 on: 26 Aug 2003, 21:41:52 »
If it's in a cutscene you can make the CO be player, I thin he'll not put down binocs untill ordered.

Kaliyuga

  • Guest
Re:Commander vs. Binocular
« Reply #2 on: 26 Aug 2003, 22:29:07 »
 You can also write a short script that repeats the Binoc animation at small intervals and then exits after a predetermined amount of time..

:cheers:

Offline Wolfrug

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Re:Commander vs. Binocular
« Reply #3 on: 27 Aug 2003, 15:47:17 »
And my fav is doing a simple setAccTime when the binocs are over his head. Depends on the camera angle and possible moving doodads in the background, but the time slowing will make the duration long enough. (just experiment with different <1 values)

G'luck. ;)

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"