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Offline Wildebeest

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  • The time the wildebeest ruled the Earth.
Two separate briefings?
« on: 17 Aug 2003, 19:33:02 »
Hi!

What must I do in order to make two separate briefings in multiplayer? I want to make one for east and one for west and I don't want the west guys to see the east plan and the other way around.

Thx guys, yer the best :)
Weeee...

Offline Terox

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Re:Two separate briefings?
« Reply #1 on: 18 Aug 2003, 02:06:57 »
first briefing is a copy of the html file of an old map of mine,  bit simpler than the one that follows
*********************************************************************************
Quote
<html>

<head>
<meta http-equiv="Content-Type"
content="text/html; charset=windows-1250">
<meta name="GENERATOR" content="ofp">

<title>Title</title>
</head>

<body bgcolor="#FFFFFF">

<! --- ----------------------------->
<! --- "Notes" sections per sides   >
<! --- ----------------------------->

<h2><a name="Main.west"></a></h2>
<! --- "Notes" section for WEST>

<h2>         Intel</h2>
<p>Recent Intel reports increased activity east of the River
<br>
An expected assault is due to occur at last light tonight</p>
<br>

<h2>         Enemy Strength</h2>
<p>Intel reports enemy at Half Platoon strength, made up of fresh rested regular troops and a small contingent of Spetznaz. BEWARE, Intel believe an enemy spy is operating amongst us. Enemy Morale is High</p>
<br>

<h2>         Enemy Armour Support.</h2>
<p>Only light armour is expected</p>
<br>

<h2>         Enemy Air Support</h2>
<p>Minimal, Restricted to reconnaisance and covert insertion only</p>
<br>

<h2>         Plan Overview.</h2>      
<p>No Move before 18:30 hrs
<br>
Alpha Black are to move by boat from their Forward operating Base, insert on the far bank and capture the enemy flag
<br>
Alpha Red are to take up a defensive position and give Alpha Red covering fire where necessary</p>
<br>

<h2>         Specific orders.</h2>      
<h5>   Alpha Red.</h5>      
<p>at 18:30 you are to move from your <a href="marker:West_HQ">HQ</a>
<br>
And Proceed under the cover of dusk to the Form Up Point <a href="marker:West_FUP">F.U.P</a> where you are to reorg
<br>
From here you will patrol out to the <br> <a href="marker:West_BridgeOP">Bridge O.P.</a>
 <br>
where you will take up a defensive position
and prepare to support Alpha Black
<br>
Should Alpha Black require emergency extract, there is a boat at the Bridge O.P that can be launched by pushing it in with a vehicle</p>
<br>
<h5>   Alpha Black.</h5>      
<p>At 18:30 you are to move from your  <a href="marker:West_CovertOP">Forward Operating Base</a> by boat and patrol down river.
<br>
You are to insert at the foot of the bridge and assault the far bank.
<br>
Your mission objective is to capture the <a href="marker:Rus_flag_1">Russian flag</a><br>
and return it to <a href="marker:US_flag_1">Our flagpole</a></p>
<br>
<h5>   Engineers.</h5>      
<p>You have the additional task of keeping the bridge open
<br> Should it need repairing, simply enter your <a href="marker:West_BridgeOP">Bridge O.P.</a> and wait there for 15 seconds to activate the automatic repair procedure</p>
<br>
<h2>         Support</h2>
<p>
<h4>MK2 PBR ...Qty 2
<br>
 HMMV.......Qty 2
<br>
 M2A2.......Qty 1
<br>
 Jeep.......Qty 2
<br>
 OH 58......Qty 1
<br>
 Various Civilian Vehicles begged stolen and borrowed
<br>
 Mgun emplacement, ammo resupply and medical aid can be found at the FUP and HQ></h4>
<br><br>
<h6>GOOD LUCK!</h6>
</p>
<h5>   Design Notes.</h5><p>    
<br> Kegety's Editor Upgrade Addon is required
<br> Military Vehicles Respawn, civilian vehicles don't, Choppers don't have ammo
<br> Crew the boat on land then ram it with vehicle to launch down the embankment
<br> Vehicles will respawn if left unnatended for a while
<br> The Blackop boat repsawns near the bridge, not at its starting location
<br> Reloadguy.sqs, Backhoffs CTF.sqs scripts are used
<br> Engineers can activate a bridge repair script, see the notes
<br> all ammo crates and some static mguns respawn, these mguns rearm themselves too
<br> Respawn zones are protected and there is also an outer warning zone
<br> Any comments on this map, please email me   terox_@hotmail.com

</p>
<hr>
<! --- End of Notes for WEST>



<h2><a name="Main.east"></a></h2>
<! --- "Notes" section for EAST>

<h2>         Intel</h2>
<p>Recent Intel reports increased activity west of the River
<br>
An expected assault is due to occur at last light tonight</p>
<br>

<h2>         Enemy Strength</h2>
<p>Intel reports enemy at Half Platoon strength, made up of fresh rested regular troops and a small contingent of Special Forces.Intel suspects a spy to be operating amongst us Enemy Morale is High</p>
<br>

<h2>         Enemy Armour Support.</h2>
<p>Only light armour is expected</p>
<br>

<h2>         Enemy Air Support.</h2>
<p>Minimal, Restricted to recce and covert insertion only</p>
<br>

<h2>         Plan Overview.</h2>
<p>No Move before 18:30 hrs
<br>
Alpha Red are to move by boat from their Forward operating Base, insert on the far bank and capture the enemy flag
<br>
Alpha Black are to take up a defensive position and give Alpha Red covering fire where necessary</p>
<br>

<h2>         Specific Orders.</h2>

<h5>   Alpha Black.</h5>
<p>At 18:30 you are to move from your <a href="marker:East_HQ">HQ</a>
<br>
And Proceed under the cover of dusk to the Form Up Point <a href="marker:East_FUP">F.U.P</a> where you are to reorg
<br>
From here you will patrol out to the <br> <a href="marker:East_BridgeOP">Bridge O.P.</a>
 <br>
where you will take up a defensive position
and prepare to support Alpha Red
<br>
Should Alpha Red require emergency extract, there is a boat at the Bridge O.P that can be launched by pushing it in with a vehicle</p>
<br>

<h5>   Alpha Red.</h5>
<p>At 18:30 you are to move from your  <a href="marker:East_CovertOP">Forward Operating Base</a> by boat and patrol up river.
<br>
You are to insert at the foot of the bridge and assault the far bank.
<br>
Your mission objective is to capture the <a href="marker:US_flag_1">US flag</a><br>
and take it to <a href="marker:Rus_flag_1">Our Flagpole</a></p>
<br>
<h5>   Engineers.</h5>      
<p>You have the additional task of keeping the bridge open
<br> Should it need repairing, simply enter your <a href="marker:East_BridgeOP">Bridge O.P.</a>
 and wait there for 15 seconds to activate the automatic repair procedure</p>
<br>


<h2>         Support Available.</h2>
<p>
<h4>MK2 PBR ...Qty 2
<br>
UAZ........Qty 2
<br>
BMP2.......Qty 1
<br>
BRDM.......Qty 2
<br>
V80........Qty 1
<br>
Various Civilian Vehicles mostly stolen
Ammo resupply, Medical aid and Mgun emplacements can be found at the HQ and F.U.P</h4>
<br><br>

<h6>GOOD LUCK!</h6></p>
<br>
<h5>   Design Notes.</h5><p>
<br> Kegety's Editor Upgrade Addon is required
<br> Military Vehicles Respawn, civilian vehicles don't, Choppers don't have ammo
<br> Crew the boat on land then ram it with vehicle to launch down the embankment
<br> Vehicles will respawn if left unnatended for a while
<br> The Blackop boat repsawns near the bridge, not at its starting location
<br> Reloadguy.sqs, Backhoffs CTF.sqs scripts are used
<br> Engineers can activate a bridge repair script, see the notes
<br> all ammo crates and some static mguns respawn, these mguns rearm themselves too
<br> Respawn zones are protected and there is also an outer warning zone
<br> Any comments on this map, please email me   terox_@hotmail.com

</p>
<hr>
<! --- End of Notes for EAST>




<! --- ----------------------------->
<! --- Missions plans               >
<! --- ----------------------------->

<! --- "Plan" section for WEST>
<p><a name="plan.west"></a>
A Terox Map in assosciation with<br>
Stoners House of Pancakes. @ WWW.Stone-keep.com<br>
Kegety's Editor Upgrade Addon Used

</p>
<hr>

<p><a name = "OBJ_WEST_1"></a>Alpha Red.
<br> 18:30 hrs, Move from HQ to F.U.P and reorg, then Patrol out to Bridge O.P. and take up defence positions. Await further orders
</p>
<hr>

<p><a name = "OBJ_WEST_2"></a>Alpha Black.
<br> 18:30 hrs Move South from your Forward Operating Base, Insert by boat. Capture the East Flag. Return it to our flagpole
</p>
<hr>

<p><a name = "OBJ_WEST_3"></a>Map Locations.
<br> <a href="marker:West_CovertOP">BlackOps Forward Operating Base</a>
<br> <a href="marker:West_HQ">HQ</a>
<br> <a href="marker:West_FUP">F.U.P (Form Up Point)</a>
<br> <a href="marker:West_BridgeOP">BridgeOP</a>
<br> <a href="marker:US_flag_1">US flag</a>
<br> <a href="marker:Rus_flag_1">Russian flag</a>
<br> <a href="marker:West_Boat">Emergency Extract Boat</a>
<br>
<br> <a href="marker:WestNoGo">West No Go area</a>
</p>
<hr>

<! --- End of "Plan" section for WEST>


<! --- "Plan" section for EAST>

<p><a name="plan.east"></a>
A Terox Map in assosciation with<br>
Stoners House of Pancakes. @ WWW.Stone-keep.com<br>
Kegety's Editor Upgrade Addon Used
</p>
<hr>

<p><a name = "OBJ_EAST_1"></a>Alpha Black.
<br> 18:30 hrs, Move from HQ to F.U.P and reorg, then Patrol out to Bridge O.P. and take up defence positions and await further orders
</p>
<hr>

<p><a name = "OBJ_EAST_2"></a>Alpha Red
.
<br> 18:30 hrs Move North from your Forward Operating Base, Insert by boat. Capture the West Flag. Return it to our flagpole
</p>
<hr>


<p><a name = "OBJ_EAST_3"></a>Map Locations.
<br> <a href="marker:East_CovertOP">Spetznaz Forward Operating Base</a>
<br> <a href="marker:East_HQ">HQ</a>
<br> <a href="marker:East_FUP">F.U.P (Form Up Point)</a>
<br> <a href="marker:East_BridgeOP">BridgeOP</a>
<br> <a href="marker:US_flag_1">US flag</a>
<br> <a href="marker:Rus_flag_1">Russian flag</a>
<br> <a href="marker:East_Boat">Emergency Extract Boat</a>
<br>
<br> <a href="marker:EastNoGo">East No Go area</a>
</p>
<hr>

<! --- End of "Plan" section for EAST>






<! --- end of mission plan>

<! --- ----------------------------->
<! --- debriefings               --->
<! --- ----------------------------->
<hr>
<br>
<h2><p><a name="Debriefing:End1">Title</a></p></h2>
<br>
<p>
DescriptionEnd1
</p>
<br>

<hr>
<br>
<h2><p><a name="Debriefing:End2">Title</a></p></h2>
<br>
<p>
DescriptionEnd2
</p>
<br>

<! --- end of debriefings --->


</body>
</html>











below is the complete html file for the efl c&h briefing template,  adopt this as u see fit
***********************************************************************

Quote
<html>
<head>
</head>
<body>



          <! --- "## NOTES (Links page) ##" section for WEST>
<h2><a name="Main.west"></a></h2>
<p>SHORTCUT MENU
<br>
<br><a href="#INTEL">Intel Reports</a>
<br><a href="#WEST">Friendly Forces</a>
<br><a href="#EAST">Enemy Forces</a>
<br><a href="#LIGHTSETTINGS">Pre Game Selection "Light Settings"</a>
<br><a href="#GAMETYPE">Pre Game Selection "Game type"</a>
<br><a href="#GAME">Game Mechanics</a>
<br><a href="#SCORING">Scoring System</a>
<br>
<br><a href="#DESIGN">Design Notes</a>
<br><a href="#BUGS">Bug Reporting</a>
<br><a href="#CREDITS">CREDITS</a>
<br>
<br>
<br>To return to this menu from the links, click on the "NOTES" Tab</p>

<hr>      <! --- END OF--- "NOTES (Links page)" section for WEST>





          <! --- "## NOTES (Links page) ##" section for EAST>
<h2><a name="Main.east"></a></h2>
<p>SHORTCUT MENU
<br>
<br><a href="#INTEL">Intel Reports</a>
<br><a href="#EAST">Friendly Forces</a>
<br><a href="#WEST">Enemy Forces</a>
<br><a href="#LIGHTSETTINGS">Pre Game Selection "Light Settings"</a>
<br><a href="#GAMETYPE">Pre Game Selection "Game type"</a>
<br><a href="#GAME">Game Mechanics</a>
<br><a href="#SCORING">Scoring System</a>
<br>
<br><a href="#DESIGN">Design Notes</a>
<br><a href="#BUGS">Bug Reporting</a>
<br><a href="#CREDITS">CREDITS</a>
<br>
<br>
<br>To return to this menu from the links, click on the "NOTES" Tab</p>

<hr>      <! --- END OF--- "NOTES (Links page)" section for EAST>




          <! --- "## Plan ##" section for WEST>
<p><a name="plan.West"></a>
http://www.euro-flashpoint-league.com/
<br>          PRESENTS
<br>     EFL Competition Map
<br>    (INSERT MAP NAME HERE)</p>
<br><p align="center"><img src="flag.jpg" width="64" height="64"></p>
<hr>
          <! --- "PLAN (MAP LINKS)" subsection for WEST>
<p><a name = "OBJ_WEST_1"></a>     MAP LOCATIONS</p>
<h4><a href="marker:WStart">Start Here</a>
<br><a href="marker:Obj1">Flag 1</a>
<br><a href="marker:Obj2">Flag 2</a>
<br><a href="marker:Obj3">Flag 3</a>
<br><a href="marker:Obj4">Flag 4</a>
<br><a href="marker:Obj5">Flag 5</a>
<br><a href="marker:WestNoGo">Enemy Safezone</a>
<br></h4>

<hr>      <! --- End of--- "Plan" section for WEST>




          <! --- "## Plan ##" section for EAST>
<p><a name="plan.east"></a>
http://www.euro-flashpoint-league.com/
<br>          PRESENTS
<br>     EFL Competition Map
<br>    (INSERT MAP NAME HERE)</p>
<br><p align="center"><img src="flag.jpg" width="64" height="64"></p>
<hr>

          <! --- "## PLAN (MAP LINKS) ##" subsection for EAST>
<p><a name = "OBJ_EAST_1"></a>     MAP LOCATIONS</p>
<h4><a href="marker:EStart">Start Here</a>
<br><a href="marker:Obj1">Flag 1</a>
<br><a href="marker:Obj2">Flag 2</a>
<br><a href="marker:Obj3">Flag 3</a>
<br><a href="marker:Obj4">Flag 4</a>
<br><a href="marker:Obj5">Flag 5</a>
<br><a href="marker:EastNoGo">Enemy Safezone</a>
<br>
<br>
<br>
<br></h4>

<hr>      <! --- END OF --- "MAP & LINKS and PLAN" section for EAST>





          <! --- "## Mission Objectives ##" section for WEST>
<p><a name = "OBJ_WEST_0">PRIMARY OBJECTIVE:</a><br>
Capture and Hold as many flags as possible</p>
<hr>
<p><a name = "OBJ_WEST_1">SECONDARY OBJECTIVE:</a><br>
Prevent the enemy from doing the same</p>

<hr>      <! --- END OF --- "Mission Objectives" section for WEST>





          <! --- "## Mission Objectives ##" section for EAST>
<p><a name = "OBJ_EAST_0">PRIMARY OBJECTIVE:</a><br>
Capture and Hold as many flags as possible</p>
<hr>
<p><a name = "OBJ_EAST_1">SECONDARY OBJECTIVE:</a><br>
Prevent the enemy from doing the same</p>

<hr>      <! --- END OF --- "Mission Objectives" section for EAST>




          <! --- "######### NOTES (LINKED PAGES) #########" --->



          <! --- "## INTEL ##" (LINKED PAGE)" --->
<h2><a name="INTEL">INTEL REPORTS</a></h2>
<p><b>     AREA IN GENERAL</b></p>
<h4> LOCATION:     (Nearest town etc)
<br> TERRAIN:      Desert/Forest/Hills/Town
<br> FIRST LIGHT:  (Sunrise skiptime value)
<br> LAST LIGHT:   (Sunset skiptime value)
<br> MOONSTATE:    Full
<br> WEATHER:      Dry, clear skies</h4>
<br>

<p><b>     MAP SETTINGS</b></p>
<h4>For respawn delays etc, see <br><p><a href="#GAME">Game Mechanics</a> for more details</p>
<br></h4>
 
<p><b>     GROUND IN DETAIL</b></p>
<h4> Insert specific information about the battlefield for this mission
<br>..........____ Flag 1_____.....
<br>
<br>..........____ Flag 2_____.....
<br>
<br>..........____ Flag 3_____.....
<br>
<br>..........____ Flag 4_____.....
<br>
<br>..........____ Flag 5_____.....
<br>
<br></h4>

<hr>      <! --- END OF --- "INTEL" (LINKED PAGE)" --->



          <! --- "## EASTERN FORCES ##" (LINKED PAGE)" --->
<h2><a name="EAST">EASTERN FORCES</a></h2>
<p><b>VEHICLES:</b></p>
<h4>VR=All  (Respawns on all settings)
<br>VR=Limit (Respawns for Public Games only)
<br>Abandon=No (Won't respawn if unmanned)
<br>Abandon=Yes (Respawns if  unmanned)
<br>..........VEHICLE LIST .....
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)</h4>
<br>
<p><b>GROUND FORCES:</b></p>
<h4>Recent sniper activity, mines found etc etc (Some info)</h4>
<br>
<p><b>AIR SUPPORT:</b></p>
<h4>Troop carriers (Yes/No)
<br>Armed Choppers (Yes/No)
<br>Parachutes (Enabled / Disabled)</h4>
<br>
<p><b>LOGISTICS:</b></p>
<h4>Medical aid at X
<br>Ammo Resupply at X
<br>Repair truck at X</h4>
<br>
<p><b>WEAPONS / MUNITIONS:</b></p>
<h4>..........SPAWN CRATES)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>
<br>..........FLAG / OTHER CRATES
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text))</h4>

<hr>      <! --- END OF --- "EASTERN FORCES" (LINKED PAGE)" --->




          <! --- "## WESTERN FORCES ##" (LINKED PAGE)" --->
<h2><a name="WEST">WESTERN FORCES</a></h2>
<p><b>VEHICLES:</b></p>
<h4>VR=All  (Respawns on all settings)
<br>VR=Limit (Respawns for Public Games only)
<br>Abandon=No (Won't respawn if unmanned)
<br>Abandon=Yes (Respawns if  unmanned)
<br>..........VEHICLE LIST .....
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)
<br>Veh.......Qty X (VR=... , Abandon=...)</h4>
<br>
<p><b>GROUND FORCES:</b></p>
<h4>Recent sniper activity, mines found etc etc (Some info)</h4>
<br>
<p><b>AIR SUPPORT:</b></p>
<h4>Troop carriers (Yes/No)
<br>Armed Choppers (Yes/No)
<br>Parachutes (Enabled / Disabled)</h4>
<br>
<p><b>LOGISTICS:</b></p>
<h4>Medical aid at X
<br>Ammo Resupply at X
<br>Repair truck at X</h4>
<br>
<p><b>WEAPONS / MUNITIONS:</b></p>
<h4>..........SPAWN CRATES)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>
<br>..........FLAG / OTHER CRATES
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text))</h4>

<hr>      <! --- END OF --- "WESTERN FORCES" (LINKED PAGE)" --->





          <! --- "Pregame Selection ## LIGHT SETTINGS ##" (LINKED PAGE)" --->
<h2><a name="LIGHTSETTINGS">Pre-Game Select           "LIGHT SETTINGS"</a></h2>
<p><b>EFL Match</b></p>
<h4>This is the default setting the map was originally designed for
<br>This is the competition setting unless both teams agree otherwise</h4>
<br>
<p><b>DAWN</b></p>
<h4>First light, sun rising</h4>
<br>
<p><b>MIDDAY</b></p>
<h4>This will in most cases be same as EFL Match, BUT NOT ALWAYS</h4>
<br>
<p><b>DUSK</b></p>
<h4>Sunset, if Autoflares option has been selected, the last 15 minutes of the game will have intermittent flare illumination over each flag</h4>
<br>
<p><b>NIGHT</b></p>
<h4>Starts at midnight, with an Autoflare Option</h4>
<br>
<p><b>24 HOURS</b></p>
<h4>Day-Night-Day, with accelerated Sunsets and sunrise, also with an Autoflare Option</h4>
<br>

<hr>      <! --- END OF --- "Pregame Selection LIGHT SETTINGS" (LINKED PAGE)" --->





          <! --- "Pregame Selection ## GAMETYPE ##" (LINKED PAGE)" --->
<h2><a name="GAMETYPE">Pre-Game Select            "GAME TYPE"</a></h2>
<p><b>MATCH GAME</b></p>
<h4>If vehicles are included on the mission, the number of vehicles that respawn is more limited than a public game
<br> For more details See
<br><a href="#EAST">Friendly Forces</a>
<br><a href="#WEST">Enemy Forces</a>
<br>
<br>Players are ungrouped, Radio Targetting and other radio uses are disabled
<br>This is the default match setting, unless teams agree otherwise</h4>
<br>

<p><b>PUBLIC GAME</b></p>
<h4>All vehicles respawn
<br>The radio system is enabled
<br>This is designed for public play</h4>
<br>

<p><b>CAP N HOLD GENERAL</b></p>
<h4>There is NO "TAKE FLAG" option
<br>To capture a flag you simply have to
<br>.....a) Be within a certain distance of it
<br>.....b) Stay there for X amount of seconds (Default 3)
<br>.....c) And the enemy MUST not be near the flag</h4>
<br>

<p><b>1 FLAG GAMES</b></p>
<h4>Uses Flag 3</h4>
<br>

<p><b>3 FLAG GAMES</b></p>
<h4>Uses Flags 1,3 and 5</h4>
<br>


<p><b>5 FLAG PROGRESSIVE</b></p>
<h4>It's Progressive because
<br>FLAGS HAVE TO BE CAPPED IN A SET ORDER</h4>
<p>WEST</p>
<h4>Flag 1 is West's PRIMARY Flag
<br>West have to hold Flag 1 before they can take 2
<br>West have to hold Flag 1 and 2  before they can take 3
<br>West have to hold Flag 1, 2 and 3  before they can take 4
<br>West can take 5 (East's Primary Flag) at any time
<br>If WEST Take East's PRIMARY (Flag5), East cannot cap any more flags until they recapture it
<br>EAST will not gain any further points until their PRIMARY Flag is captured
<br>EAST have to cap flags in the reverse order of WEST</h4>
<br>
<p>EAST</p>
<h4>Flag 5 is East's PRIMARY Flag
<br>East have to hold Flag 5 before they can take 4
<br>East have to hold Flag 5 and 4  before they can take 3
<br>East have to hold Flag 5, 4 and 3  before they can take 2
<br>East can take 1 at any time
<br>If EAST Take  WEST's PRIMARY, WEST cannot cap any more flags until they recapture it
<br>WEST will not gain any further points until their PRIMARY Flag is recaptured
<br>WEST have to cap flags in the reverse order of EAST</h4>

<hr>      <! --- END OF --- "Pregame Selection GAMEMETYPE" (LINKED PAGE)" --->






          <! --- "## GAME MECHANICS ##" (LINKED PAGE)" --->
<h2><a name="Game">Game Mechanics</a></h2>
<p><b>MAP SETTINGS</b></p>
<h4>Player Respawn     = 40 secs
<br>Spawnshoot penalty = 5 mins (Including respawn delay)

<br>..........Vehicle Respawn..........
<br>Some vehicles may have permanent VR, no matter what the pre game selection
<br>Some vehicles may not Auto respawn if left unmanned (eg ammo trucks)
<br>Default Veh Respawn    = 40 secs if fully destroyed
<br>Default Abandoned respawn = 2 minutes
<br>Settings may differ depending on what the mapmaker has set</h4>
<br>

<p><b>GENERAL SET UP</b></p>
<h4><b>1) SAFEZONES</b>
<br>Spawns and other killzones have Outer warning triggers
<br>These warning triggers only display to the player who activated them
<br>
<br><b>2) SPAWN SHOOTING</b>
<br>Maps have a punishment system for shooting into or out of Safezones
<br>
<br>.....The VICTIM of an illegal wounding or kill
<br> You will instantly respawn where you died or be fully healed if only wounded
<br> You will be rearmed with the weapons you died with
<br>
<br>.....The SHOOTER of an illegal wounding or kill
<br>you will be instantly killed and then held in a cutscene as punishment
<br>
<br><b>3) RADIO TARGETTING</b>
<br>When disabled, all players become ungrouped
<br>
<br><b>5) MAP RADIO</b>
<br>"Flag Status", "Score" and "Time remaining" can be accessed by the radio in map view
<br>
<br><b>5) EFFECTS on/off</b>
<br> In your pulldown menu, you will notice an "EFFECTS" option
<br> This will Enable / Disable SPECIAL VISUAL EFFECTS
<br> Helicopters will create dust when near the ground
<br> Helidust can be seen the next time a Chopper starts its engines
<br> Tanks will create dust when they fire
<br> Tank Shock dust can be seen the next time a tank fires its guns
<br> Damaged choppers and tanks will set on fire
<br>
<br><b>5) INTRO</b>
<br> FLY BY VIEW passing your respawn and the flags
<br>
<br><b>6) ENDGAME</b>
<br>During the last second of the game, all players USERINPUTS will be disabled
<br> There will then be a pause while lagging clients catch up
<br> The final score will then be displayed
<br> The final score is server sided and is the match score (No arguments)
<br></h4>

<hr>      <! --- END OF --- "GAMEMECHANICS" (LINKED PAGE)" --->




          <! --- "## SCORING ##" (LINKED PAGE)" --->
<h2><a name="Scoring">Scoring System</a></h2>
<p><b>CnH STANDARD SCORING</b></p>
<h4>For 1 and 3 flag Games
<br>3 Points for a Capture
<br>If a flag is held for 1 minute, 0.5 is added to the score
<br>At the 2 minute mark, 1 point is added
<br>At the 3 minute point, 1.5 points are added
<br>A Flag captured and held for 3 minutes scores   6 points
<br> At the end of a 60 second count, Score = Score + (0.5 multiplied by the number of minutes held)</h4>


<p><b>CnH PROGRESSIVE SCORING</b></p>
<h4>All Flags score 3 points for a capture
<br>Flag 1(PRIMARY) = West, points/minute cycle = 0
<br>Flag 2  = WEST, points/minute cycle = 0.5
<br>Flag 3  = WEST, points/minute cycle = 1
<br>Flag 4  = WEST, points/minute cycle = 1.5
<br>Flag 5  = WEST, points/minute cycle = 2
<br>
<br>Flag 5(PRIMARY) = EAST, points/minute cycle = 0
<br>Flag 4  = EAST, points/minute cycle = 0.5
<br>Flag 3  = EAST, points/minute cycle = 1
<br>Flag 4  = EAST, points/minute cycle = 1.5
<br>Flag 5  = EAST, points/minute cycle = 2
<br>
<br>NB, a team MUST HOLD IT's PRIMARY FLAG
<br> For their other captured flags to increment points / minute to their score</h4>
<hr>      <! --- END OF --- "SCORING" (LINKED PAGE)" --->




          <! --- "## DESIGN NOTES ##" (LINKED PAGE)" --->
<h2><a name="Design">Design Notes</a></h2>
<p><b>OVERVIEW</b></p>
<h4>(Give a brief description of design intentions)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)</h4>
<br>
<p><b>SPECIFIC MAP DESIGN NOTES</b></p>
<h4>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)
<br>(Insert Text)</h4>

<hr>      <! --- END OF --- "DESIGN NOTES" (LINKED PAGE)" --->


          <! --- "## BUGS ##" (LINKED PAGE)" --->
<h2><a name="Bugs">Bug Reporting</a></h2>
<p><b>HOW TO</b></p>
<h4>Should you be unfortunate enough to witness any bugs could you please post your findings at the following forum
<br>
<br>http://www.euro-flashpoint-league.com/
<br>
<br>Please try to accurately report the situation that triggered the bug and the symptom you witnessed
<br>
<br><p><b>KNOWN BUGS</b></p></h4>
<br> Nil
<br>
<br>

<hr>      <! --- END OF --- "BUGS" (LINKED PAGE)" --->


          <! --- "## CREDITS ##" (LINKED PAGE)" --->
<h2><a name="CREDITS">CREDITS</a></h2>
<p><b>INITIAL MAP DESIGN</b></p>
<h4>DESIGNERS NAME = <b>"Insert name"</b>
<br></h4>
<p><b>EFL MAP ADMIN</b></p>
<h4>The following Admin is responsible for debugging and updating this map
<br>ADMIN's NAME = <b>"Insert name"</b>
<br></h4>
<p><b>MAP TEMPLATE VERSION</b></p>
<h4>TEMPLATE DESIGNER =<b>Terox and "Pimmelorus"</b>
<br>TEMPLATE VERSION =<b>"BETA"</b>
<br>
<br></h4>
<p><b>SPECIAL THANKS</b></p>
<h4>For help given in creating this template
<br> We wish to thank the following folks
<br>
<br> Steiner
<br> Tactician
<br> SSG Plazmoid
<br> All the folks who answered our queries on OFPEC
<br> Shrike for hosting the Dedicated testing server
<br> Anyone else who helped us out
<br>
<br>MANY THANKS
<br>
<br>
<br></h4>

<hr>      <! --- END OF --- "CREDITS" (LINKED PAGE)" ---><hr>



</body>
</html>

« Last Edit: 18 Aug 2003, 02:15:10 by Terox »
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Offline Wildebeest

  • Contributing Member
  • **
  • The time the wildebeest ruled the Earth.
Re:Two separate briefings?
« Reply #2 on: 19 Aug 2003, 11:03:02 »
Wow, that's some answer, thanks a bounch man!  :o
Weeee...