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Author Topic: BAS MAH60 Script - Cabin.sqs and Landing.sqs  (Read 630 times)

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lt_poncho

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BAS MAH60 Script - Cabin.sqs and Landing.sqs
« on: 17 Aug 2003, 02:11:25 »
Has anyone been able to get AI to impliment these scripts successfully in any of their SP/MP missions?

The Fastrope scripts work perfectly in the 'on activation' field for a waypoint, however the CHOPPER exec "\BAS_MAH60\FX\Cabin.sqs" and CHOPPER exec "\BAS_MAH60\FX\Landing.sqs" don't seem to do it for me - either in the INIT field of a unit and/or a waypoint.

The script *looks* like it works - any trick to how to configure it to do so?

The only way to get the landing lights to work is to setbehavior to SAFE on a waypoint/init field. Would love to know what I am doing wrong.

SEAL_Sniper

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Re:BAS MAH60 Script - Cabin.sqs and Landing.sqs
« Reply #1 on: 17 Aug 2003, 16:14:19 »
lt_poncho:

BAS made an omission in the readme.  If you look on the BIS forums, in the Bas Blackhawks thread, it's in there somewhere.  You have to add like [this animate "1"] or something like that...

lt_poncho

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Re:BAS MAH60 Script - Cabin.sqs and Landing.sqs
« Reply #2 on: 17 Aug 2003, 19:03:33 »
I'll go search for it - thanks a lot for the heads up. I figured I would have found it here since in the readme file it points back to here.