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Author Topic: How to simulate a blackout (too help those who missed it the first time)  (Read 702 times)

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Heners_UK

  • Guest
Essentially im looking for good ways to simulate a blackout when a certain powerstation gets taken down. Were looking to plunge a town into darkness.

What are your thoughts?

I realise that this is probably going to become more of a discussion on lighting a town to plunge into darkness.

Mods: Search for "blackout", "light off" and "power" performed. Not much help

mikeb

  • Guest
have a trigger that activates whenever your switch for the blackout is switched (pr when the station is destroyed, whichever suits your mission).

use the show id tab on the editor and find the numbers that correspond to whiever streetlights you want to switch off.  then out this line in the activation field of the trigger for each light (or point to a script and do the same):

(object NUMBER) switchlight "OFF"

where NUMBER is the id number of the light.


EDIT:  for the condition when thestation takes taken out use:

getdammage stationname >= 1
« Last Edit: 15 Aug 2003, 19:11:58 by mikeb »

Heners_UK

  • Guest
Thanks, just a 2 more questions:

1. Any good lighting objects around? I.e. more dramatic cuttout
2. How best to know that I have every light cut in Lipany on Nogova

Using FDF mod

Offline macguba

  • Former Staff
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There aren't that many lights in Lipany, you'll have no trouble finding them all.    Just preview the mission and see if you've missed one.  ;D
Plenty of reviewed ArmA missions for you to play

Heners_UK

  • Guest
Found them all

This is the script:

(object 161) switchlight "OFF";
(object 18) switchlight "OFF";
(object 14121) switchlight "OFF";
(object 173887) switchlight "OFF";
hint format ["Lights Off"]
exit

And this is an EARLY BETA of the mission I made.

You will need FDF mod, all BAS stuff and probably some other things I cant remember right now. title stands for "baby when the lights go out".

notmucheyecandy

  • Guest
title stands for "baby when the lights go out".

now really  ::)

what would be more realistic would be if the lights flickered a bit when they went out

Offline Artak

  • The old beanbag shaker
  • Former Staff
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  • You want to talk about it, yes?
    • OFP Team Finlanders
I think flickering is not realistic. If the power is cut there's propably no flickering. If the lightbolt stops getting electricity it doesn't flicker but goes off right away.

However what would be realistic is to add a tiny little delay between the switchlight commands in the order which the lamps are connected to the 'power line'. Because the distance in the city isn't that long between the lights maybe a 0.1 delay would create the effect.
Not all is lost.

Heners_UK

  • Guest
I think that if you got your power from a plant 1k away, and it went down, it would be pretty instanatious.

Heners_UK

  • Guest
Heres a more upto date version of the map