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Author Topic: Play intro and when mission is complete  (Read 771 times)

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PimpD

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Play intro and when mission is complete
« on: 17 Aug 2003, 04:57:02 »
My problem is....

In my mission ive said in the breif that they gotta kill everyone in the town.
But now when they have killed everyone in the town nothing happends.

I would like to know how to make so they win the mission after that they have killed everyone in the town :/

My other problem is....

I would like to know how to make my mission play the into ive made and play the "lose" video when they have lost and that it will play "win" video if they win.

PimpD

  • Guest
Re:Play intro and when mission is complete
« Reply #1 on: 17 Aug 2003, 11:00:24 »
:/

Knut Erik

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Re:Play intro and when mission is complete
« Reply #2 on: 17 Aug 2003, 11:07:22 »
To make your mission end, try this :

Create a trigger that coveres the whole city.
Activation   : East not pressent

Then change the "Type" of trigger to #end1

To your other problem...
Try to extract the mission to singleplayer missions. The intro and outros should play now

Good luck :D

Offline macguba

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Re:Play intro and when mission is complete
« Reply #3 on: 17 Aug 2003, 11:11:53 »
First off, it's "loose outro" not "lose". ;)

But lets get back to the beginning.... The Intro will play automatically before the Briefing.    Export your mission to SP missions and then play it from the Main Menu and you'll see what I mean.

Now, to make your mission end you need an end trigger

Activation box:    East not present (or whatever)
Type:  End#1

If you have more than one trigger of type End#1  then the mission will end only when ALL of these triggers have been fired.  Similarly with End#2 etc.      When the mission ends in this way, the Win Outro will be played automatically after the debriefing.

If you want a loose ending, then your ending trigger (which in your case will have the lose conditions to activate it) is

Activation:   as you like
Type:  Loose

The mission will end when ANY trigger of this type is fired.     The loose Outro will play automatically after the debriefing.


Edit:  bah, too slow again
« Last Edit: 17 Aug 2003, 11:12:29 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline Artak

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Re:Play intro and when mission is complete
« Reply #4 on: 17 Aug 2003, 11:17:11 »
Just a side note that Intro can't be played in an MP mission. It has to be build as a cutscene.
Not all is lost.

PimpD

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Re:Play intro and when mission is complete
« Reply #5 on: 17 Aug 2003, 12:23:02 »
Thanks all :)

Ok, how do I make a cutscene ? :)

Knut Erik

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Re:Play intro and when mission is complete
« Reply #6 on: 17 Aug 2003, 12:25:35 »
A cutsceene is just like a mission, just that you've got cameras.

Read snYpirs tute about creating a camera. That should help ya to get started

Offline Artak

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Re:Play intro and when mission is complete
« Reply #7 on: 17 Aug 2003, 12:27:41 »
I suggest you head on over to the editors depot via this link and read some of them camera tutorials  ;)

mhmm couldn't get the link to work.. :D

Anyhow, go to editors depot and search ALL tutorials with keyword 'camera'
« Last Edit: 17 Aug 2003, 12:28:49 by Artak »
Not all is lost.