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Author Topic: Making an Amphib?  (Read 1129 times)

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Sandman

  • Guest
Making an Amphib?
« on: 26 Jul 2003, 14:59:21 »
G-day

I am making a DUKW amphibious truck and need a little help with the config file.

I need to know how to tell OFP that it is an amphib?

Thanks

Drewb99

  • Guest
Re:Making an Amphib?
« Reply #1 on: 26 Jul 2003, 16:14:58 »
I'm not sure if cars can float, but use the line canFloat=1 and it should work.

Marss911

  • Guest
Re:Making an Amphib?
« Reply #2 on: 27 Jul 2003, 11:58:26 »
Car can float.. Everything you make can float ;)

Sandman

  • Guest
Re:Making an Amphib?
« Reply #3 on: 28 Jul 2003, 07:36:37 »
Thanks for the help.

I have worked out that little problem but now i have to do the fiddley bits on the model. Ie: Winch on the back, rope coils, prop, Mirrors. To name a few.

If anyone wants to help?

Also, the model rides way too high in the water. Any ideas?
« Last Edit: 28 Jul 2003, 07:39:01 by Sandman »

At.St_Walker

  • Guest
Re:Making an Amphib?
« Reply #4 on: 28 Jul 2003, 11:19:52 »
Yeah sure..

work on Geometry LOD and try :

+ or - Mass ; until the height is OK

or / and

work with Land contact LOD

+ or - height ; until the height is OK

Sandman

  • Guest
Re:Making an Amphib?
« Reply #5 on: 29 Jul 2003, 14:40:44 »
Thanks for that.

Ill give it a try.

I have also just started work on WW2 Australian soldiers.

More work.

KyleSarnik

  • Guest
Re:Making an Amphib?
« Reply #6 on: 03 Aug 2003, 06:53:32 »
A car can float. The BRDM can float. And the Humvee can kinda float (for some reason) it doesnt sink.  ::) ???

1B1KSniper

  • Guest
Re:Making an Amphib?
« Reply #7 on: 09 Aug 2003, 08:48:07 »
Only prob is when in water they are incredibly slow