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Author Topic: indirect fire  (Read 590 times)

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Offline MeltedAd

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indirect fire
« on: 05 Aug 2003, 14:47:28 »
Would a unit shoot at a game logic? If so would the firing unit follow the game logics waypoints? ???

FlidMerchant

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Re:indirect fire
« Reply #1 on: 05 Aug 2003, 15:04:06 »
As far as I've experienced, a unit will never shoot at a game logic. The best way would probably be to make a unit with the properties of a jeep but invisible, or just make him do the fire animation and spawn grenades where you need him to shoot.

Offline MeltedAd

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Re:indirect fire
« Reply #2 on: 05 Aug 2003, 15:10:53 »
is there any way to create sqibs?

joe_mamma518

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Re:indirect fire
« Reply #3 on: 06 Aug 2003, 05:47:40 »
i was wondering if you could get a unit to target a invisible helipad...... i have never tried it tho and it will probabily not work

Offline @cero

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Re:indirect fire
« Reply #4 on: 06 Aug 2003, 19:15:10 »
About a year ago I ask the same question, indirect fire, I wanted a guner to create a curting of bullets, and they told me that the way to do it is by using game logics, but I never had the chance to try it cos I didn't bother creating that mission in the end.
SCREWBY!!!

deaddog

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Re:indirect fire
« Reply #5 on: 06 Aug 2003, 21:53:04 »
There is an "invisible target" addon availabe.  Of course, it is very small as there is no texturing  :)  It has all four sides, infantry, air and armor.

I'm not sure where it is but I found the link in on the posts on this site.

deaddog

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Re:indirect fire
« Reply #6 on: 06 Aug 2003, 21:55:30 »

Offline MeltedAd

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Re:indirect fire
« Reply #7 on: 07 Aug 2003, 14:28:03 »
thanks guys