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Author Topic: Animated doors (RES) as trigg. condition?  (Read 812 times)

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Offline Tomb

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Animated doors (RES) as trigg. condition?
« on: 25 Nov 2002, 00:23:04 »
 ::) That's right, I'm dumping dirt on ya again, m8s  >:( and this time I'm POLNB  :gunman: :help:


So, wassup with animated doors  :o ???

Well, see I have this INIT field that reads : object 12803 animate ["dvere1", 1]

Now, this means that right from start of mission the door in my (orig.) RES house on Nogova
closes, and that's just fine coz I'm supposed to open it up to get out.

 :hmm: ouuu-kay! ( :beat: )

Then, when I do get outta the house, I'd like the door to be one of these swingdoors,
also because a friend of mine is supposed to say *goodmorning Tomb* once the door is up.
(he's outside, and he will speak to me & gimme some info when I come out, right?!)

Right then, now my bug is the trigger - the CONDITION  :tomato:

As I said, the (by me) opened door is supposed to close again and I've got this part all set,
but The condition (which is also there for my friend) won't work for me  >:( :P

I've tried :


     animated object 12803 ["dvere1", 0]

and all kinds of similar stuff.... but it just won't work!!!  ::) what is a man to do  ???

Any help will result in me sending :wow:  :o YOU :o  :wow:  $ 400.000 ASAP!!!!!!!!

....or in case I'm outta cash - a friendly thought  :) ( ::) )


PANX  :-* :thumbsup:

« Last Edit: 25 Nov 2002, 00:25:58 by Tomb »

Offline LCD

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Re:Animated doors (RES) as trigg. condition?
« Reply #1 on: 25 Nov 2002, 00:31:30 »
Hi tomb watz ur bank acount number ?  ;D wanna check if u stil have cash ?  ;) - if u dont jave 400.000  can u sendme da max money u have ? nythingmor dan 10.000  :o  ;D

nywayz here is ur code

(object 12803) animationphase "dvere1" >= 0.9

kool aint it

money money money

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Tomb

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Re:Animated doors (RES) as trigg. condition?
« Reply #2 on: 25 Nov 2002, 00:39:04 »


****************CHECKING IF CODE IS VALID***************
**********************PLEASE WAIT********************










Offline Tomb

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Re:Animated doors (RES) as trigg. condition?
« Reply #3 on: 25 Nov 2002, 00:47:07 »


 ;D ;D ;D ;D ;D Yup! Code was valid - we have a winner!!!!  ;D ;D ;D ;D ;D


*But as I had'a tweak the code to make it work for me, there will be neah bucks!!!*  :moon:


A trigger with the spell :

(object 12803) animationphase "dvere1" ==0

worked ok, if I delayed it with 0.1 second in the 3 countDown fields  8)

(it was open at first, then closed coz of my own INIT spell, so... the short delay).

Thank you, LSD - you'll get yer tattoo this week - thats a prom.  :-*
 

 ;)