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Respawn with chosen weapon.
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Topic: Respawn with chosen weapon. (Read 3786 times)
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aazell
Guest
Re:Respawn with chosen weapon.
«
Reply #15 on:
31 Jul 2003, 14:54:32 »
Would this work for the addaction removeaction commands.
In my MP map I have added a Take Cyanide action to all players using a trigger for each player to test that they are alive or not.
It acts very strangly though adding and removing the action about 5 times for each player when they respawn.
Any ideas would be really helpful.
Thanks
aaz
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Terox
Former Staff
Follow the Sappers!
Re:Respawn with chosen weapon.
«
Reply #16 on:
31 Jul 2003, 16:20:41 »
if you have an addaction added every time a player respawns, then you must have a remove action when he dies, or he may end up with 2 addactions the second time he becomes alive again
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aazell
Guest
Re:Respawn with chosen weapon.
«
Reply #17 on:
31 Jul 2003, 19:10:54 »
I think I found the answer.
In my script I was using the "this" operator which is global. I think I should be using "_this" so that it's local to that script and that player only.
I'll let you know what I find.
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Respawn with chosen weapon.
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