I ain't at home now so I can't test it, but I tried to make a seagull to in a mission. I did it like this...
_MySeagull = "Seagull" camCreate getPos SeagullStart <=== SeagullStart is a GameLogic
The seagull acts like a camera. E.g to make it move, you must use camSetPos...
_MySeagull camSetPos [x,y,z]
To detirminate the speed, use the camCommit command
_MySeagull camCommit 10
I think you need all the other camCommands in order to make it work
CamCommit
CamSetFov
CamSetPos
CamSetTarget
etc etc
Any helpfull