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Final Shots
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Topic: Final Shots (Read 435 times)
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KJAM
Contributing Member
Why Me, Whats it For?
Final Shots
«
on:
28 Jul 2003, 02:58:00 »
yeah we have all seen it in the movies, a bad guy is taken down, on his way fires off a couple of shots at the shock of the bullets impacting before he drops, is there any way to do that in OFP?
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.pablo.
Former Staff
When in doubt, empty the magazine.
Re:Final Shots
«
Reply #1 on:
28 Jul 2003, 07:45:52 »
doubt it, though i won't say "no"
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KTottE
Former Staff
Re:Final Shots
«
Reply #2 on:
28 Jul 2003, 09:40:07 »
You could probably do it so that you detect if/when someone is shot using eventHandlers, then you do a little mock-up thing to make it seem like he's firing bullets. That's the only way I can think of atm.
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"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"
General Barron
Former Staff
Semper Fi!
Re:Final Shots
«
Reply #3 on:
28 Jul 2003, 13:46:53 »
Or maybe you could wait until he is killed, then "setdammage" him to .99 or something, have him fire a shot or two (with the fire command), then setdammage him back to 1.
It wouldn't look to purdy but it would work.
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Final Shots
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