Home   Help Search Login Register  

Author Topic: Cutscene ?  (Read 456 times)

0 Members and 1 Guest are viewing this topic.

DDT

  • Guest
Cutscene ?
« on: 16 Jul 2003, 22:39:31 »
What am i doing wrong when all i have for a cut scene is water.

shark attack

  • Guest
Re:Cutscene ?
« Reply #1 on: 16 Jul 2003, 23:09:47 »
try staggering the times between camera positions
were it say_camera commit 0  try changing it around a bit  to suit youre needs

i was having same probs when i started with camera
may help   may not   worth a try ;)

Offline Zombie

  • Members
  • *
  • Beware the night, the zombie walks among you
    • USI
Re:Cutscene ?
« Reply #2 on: 17 Jul 2003, 13:13:33 »
you have to be carefull all your syntax matches up too, for example:
;;this creates the camera for use
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]
_camera camcommit 0
Make sure whatever the camera is defined as above, it is the same everywhere, i.e. _camera
titleCut ["Zombie Presents","BLACK IN",1]
;=== 13:05:50
_camera camSetTarget [9992.53,-89954.93,-33866.62]
_camera camSetPos [10460.75,4119.96,15.00]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
Also make sure your target is valid, once I settarget to a character, then in a MP game noone played that guy so the camera had no target.  Better to use a gl or just define a "soft" target
~3
titleCut ["A CTF","PLAIN",1]
;=== 13:07:30
_camera camSetTarget [9092.79,83497.79,-60611.36]
_camera camSetPos [10263.28,4018.40,39.67]
_camera camSetFOV 0.700
_camera camCommit 4
@camCommitted _camera

Hope this helps!

Offline rhysduk

  • Former Staff
  • ****
Re:Cutscene ?
« Reply #3 on: 25 Jul 2003, 18:58:45 »
Look around for Operation Overlord  in the forums..... its an old thread of mine and i had the same problem.... it pisses u off dont it ?

the answer should be there - i think it was form Macguba ...

Good guy him u know  ;)

Rhys
Reviewed Missions Board: Please Read the User's Guide before posting!

Pride and Joy 1 (HW100-T)