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Author Topic: OFP has not been nice to me recently...  (Read 738 times)

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Captain Winters

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OFP has not been nice to me recently...
« on: 23 Jul 2003, 04:03:07 »
I CAN'T BELIEVE I'M POSTING A Q IN THE GENERAL SECTION AGAIN!
Arghh!

Okay... Take a look at this script.
Why won't the music 'action' play?

Code: [Select]
03 fadeMusic 0

"1" objStatus "DONE"
"2" objStatus "ACTIVE"
TitleCut["MIKE! This is not good! We Need To Get The President Outta\nHere Before The Soviets Get Here!","PLAIN DOWN",1]
~7
TitleCut["Here, Take These weapons.","PLAIN DOWN",1]
~3
lead switchMove "FxShow3"
[player] exec "basic.sqs"
hint "M4 RECIEVED\nM4 MAG ACQUIRED\nM4 MAG ACQUIRED\nM4 MAG ACUIRED\nM4 MAG ACQUIRED\nM4 MAG ACQUIRED"

playMusic "action"

TitleCut["Get On My Ass! Follow Me! We're Going To Get The President!","PLAIN DOWN",1]
~5

lead setBehaviour "AWARE"
presgo setDammage 1

Any Ideas?

Tanks! 8)

Offline .pablo.

  • Former Staff
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  • When in doubt, empty the magazine.
Re:OFP has not been nice to me recently...
« Reply #1 on: 23 Jul 2003, 04:04:42 »
did you check your description.ext?

if the error is in that snippet try putting a hint right before and right after the playmusic command, to see if ofp is recognizing it at all
« Last Edit: 23 Jul 2003, 04:06:02 by pablo_m123 »

Captain Winters

  • Guest
Re:OFP has not been nice to me recently...
« Reply #2 on: 23 Jul 2003, 04:29:30 »
yea description's all good.
I'll check that hint thingy right now...

Tanks! 8)

Captain Winters

  • Guest
Re:OFP has not been nice to me recently...
« Reply #3 on: 23 Jul 2003, 04:57:43 »
Yep it sure does regonize it... Any ideas?
I have a sound playing while the music SHOULD play, but I think that wuldn't cause ne problems... ??? :)

Tanks! 8)

deaddog

  • Guest
Re:OFP has not been nice to me recently...
« Reply #4 on: 23 Jul 2003, 05:21:27 »
Because you're music volume is set to 0.

Quote
03 fadeMusic 0


Turn in back up.  

Captain Winters

  • Guest
Re:OFP has not been nice to me recently...
« Reply #5 on: 23 Jul 2003, 17:00:04 »
Thanks!
All i had to do was raise the music level back to 1 after the command was used  :)

Tanks! 8)