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Author Topic: Jamming  (Read 457 times)

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Offline KJAM

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Jamming
« on: 22 Jul 2003, 22:04:53 »
is it possible to make a script that makes a weapon jam, at random. after a certain amount of shots are fired and before a certain number of shots are fire
i.e random jamming after 3 shots but before 30 shots, the only way i can think of doing this even tho im no scripter is
make the computer think (even for a human controlled soldier) that after 3 shots but before 30, in between somewhere random, that you have run out of ammo, forcing you to reload or "unjam" the weapon.

there is a certain weapon in use by the british army...known to jam when not in "nominal" weather and environment condition(darn you SA80! :p) and when is a battle field in nominal conditions lol and this would add great with BIB's royal marines and Paras to get a greater feel of realism

Offline KeyCat

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Re:Jamming
« Reply #1 on: 23 Jul 2003, 16:05:11 »
Should be possible to do random gun jamming with the "Fired" event. Look up addEventHandler command.

/Christer (a.k.a KeyCat)

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