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Author Topic: Wait for unit to b killed b4 moving  (Read 707 times)

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Gooner861

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Wait for unit to b killed b4 moving
« on: 21 Jul 2003, 15:27:08 »
I have a whole group of soviets that i want 2 attack my town. But i only want them to move once the BMP'S have been destroyed. Whats the command i put in the trigger?

Offline Artak

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Re:Wait for unit to b killed b4 moving
« Reply #1 on: 21 Jul 2003, 15:30:36 »
try
condition: !(alive bmp1) && !(alive bmp2)
activation: gogo = true

(make two waypoitns, the first one right on top of the squad and the second one to where you want them to move. type 'gogo' to the first waypoints condition field').
« Last Edit: 21 Jul 2003, 15:31:06 by Artak »
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Offline macguba

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Re:Wait for unit to b killed b4 moving
« Reply #2 on: 21 Jul 2003, 18:58:44 »
Artak is of course right.     However, when dealing with vehicles like this I prefer to use

(not canMove BMP1) and (not canFire BMP1) etc

rather than not alive.    This means your condition will become true when the BMP ceases to be a functional unit, rather than when it is completely destroyed.    Sometimes you can get vehicles which look dead, have no crew and can't move or fire but aren't technically "not alive", so the mission hangs up until somebody puts another LAW into it.
Plenty of reviewed ArmA missions for you to play

max_killer_payne

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Re:Wait for unit to b killed b4 moving
« Reply #3 on: 22 Jul 2003, 14:44:44 »
Yeah, that is really annoying in some missions. I played one mission once where you had to destroy a few tanks b4 moving on, I put 2 LAWs in a T80 and was pretty sure it was dead. Ran back to my squad, an 800m trek, to have the CO say 'What are you doing? I thought I ordered you to destroy those tanks soldier?'

So yeah. Use Macgubas way AND Artaks way. Use Macgubas Condition field and Macgubas Activation field.  ;)