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Author Topic: PlayMove "CombatToLying" and setcombatmode  (Read 410 times)

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max_killer_payne

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PlayMove "CombatToLying" and setcombatmode
« on: 19 Jul 2003, 22:22:37 »
I use this playmove for a cutscene but when i use it he lies down and then gets back up after about 1 second. Also what are the colour codes for the SetCombatMode so what I mean is what does Red equal, etc

cheers

Offline dmakatra

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  • Better known as Armsty
Re:PlayMove "CombatToLying" and setcombatmode
« Reply #1 on: 19 Jul 2003, 22:52:08 »
# 1: unitname setunitpos "down" (if it doesnÂ't work try put the command in a loop)

# 2: group setCombatMode mode
Operand types:
    group: Object or Group
    mode: String
Type of returned value:
    Nothing
Description:
    Set group combat mode (engagement rules). Mode may be one of: "BLUE" (Never fire), "GREEN" (Hold fire - defend only), "WHITE" (Hold fire, engage at will), "YELLOW" (Fire at will), "RED" (Fire at will, engage at will).

Example:
    groupOne setCombatMode "BLUE"