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Author Topic: Recon Mission Scripting  (Read 448 times)

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ste150

  • Guest
Recon Mission Scripting
« on: 14 Jul 2003, 21:14:06 »
Hey all.
   Does anybody out there know how to make a script which does the following:

  • Detect what the player is looking at (e.g. Tank1 scud1 etc.)
  • Tick off each object after its been looked at for say 10 seconds.
  • Throw up a radio msg saying that more information is required on a group of spetnaz freaks.
  • Tell the player to get out of there after telling him that the spetznaz have seen him.. :)

Cheers
Stevo

(Edited my stupid spelling mistakes ::) )
« Last Edit: 14 Jul 2003, 21:15:57 by ste150 »

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Recon Mission Scripting
« Reply #1 on: 14 Jul 2003, 22:41:19 »
Hmmm, this sounds like a job for (dum dum duuuummmmm)

the knowsAbout command[/size][/color]

Look it up in the command ref and see if it might help you.   GetDir could come in useful too.
Plenty of reviewed ArmA missions for you to play

_hammy_

  • Guest
Re:Recon Mission Scripting
« Reply #2 on: 14 Jul 2003, 23:27:50 »
You can DL teh command reference in my sig :) :P :D

ste150

  • Guest
Re:Recon Mission Scripting
« Reply #3 on: 15 Jul 2003, 16:47:31 »
Cheers both of you - ill try em later - at skool at the moment :( sniff

Stevo >:)


ste150

  • Guest
Re:Recon Mission Scripting
« Reply #4 on: 17 Jul 2003, 20:37:31 »
Hrm - The commands i can find that could work have one common flaw - When you look at the base you 'know about' all the vehicles, men, whatevers at once and you could leg it straight away and still complete the mission. I need somthing to detect when the player is specificly looking at an object.

I get the feeling this is going to be impossible to do.. Oh well - never give up   ;D
Stevo :)