ya need to "UnAssign" the morons, or the bird will think they dropped out by mistake.
Leader's INIT field goes:
morons = units group this; "_x moveinCargo MyBird" foreach morons
Then create a flying bird & name it "MyBird" :thumbsup:
And in the trigger, put:
"_X action [""EJECT"", MyBird] foreach morons; "UnAssignVehicle _x" foreach morons
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PS.
If the groups consists of more then 3-5 men, use a script:
If player is leader, use his name:
_units = units Player
_null = 0
_count = count _units
#Bail
(_units select _null) action ["EJECT", MyBird]
unassignvehicle (_units select _null)
_null = _null + 1
~0.430
?_count >_null: goto "Bail"
exit
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PPS. I guess you're NOT grouped to the bird?!