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Author Topic: radio file one not found  (Read 978 times)

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killa144

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radio file one not found
« on: 13 Jul 2003, 21:12:19 »
i have my description.ext file right and i have the sound file in a folder named 'sounds' and i crank up the game and i activate the trigger with aP sideRadio "one" and i get the error Radio File one Not Found.

whats the deal ???

here is description.ext file



onloadintro = ""
onloadmission = "Here We Go"
debriefing =  1
showWatch =  1
showCompass =  1
showNotepad =  1
showGPS =  1
showMap =  1
onLoadIntroTime = true

class CfgRadio
{
   sounds[] = { };

   class one
   {
      name = "one";
      sound[] = {"one.ogg", db-40, 1.0};
      title = $STR_one;
   };
};

class Weapons
{
class Steyr
{
count =  1;
};
class XMS
{
count =  1;
};
class G36a
{
count =  1;
};
class Bizon
{
count =  1;
};
class M16
{
count =  1;
};
class M16GrenadeLauncher
{
count =  1;
};
class M4
{
count =  1;
};
class HK
{
count =  1;
};
class JahSG551
{
count =  1;
};
class M60
{
count =  1;
};
class LAWLauncher
{
count =  1;
};
class CarlGustavLauncher
{
count =  1;
};
class AALauncher
{
count =  1;
};
class AK74
{
count =  1;
};
class AK74SU
{
count =  1;
};
class AK74GrenadeLauncher
{
count =  1;
};
class AK47
{
count =  1;
};
class AK47CZ
{
count =  1;
};
class AK47GrenadeLauncher
{
count =  1;
};
class SVDDragunov
{
count =  1;
};
class PK
{
count =  1;
};
class RPGLauncher
{
count =  1;
};
class AT4Launcher
{
count =  1;
};
class 9K32Launcher
{
count =  1;
};
class kozlice
{
count =  1;
};
class Binocular
{
count =  1;
};
class NVGoggles
{
count =  1;
};
};



class Magazines
{
class SteyrMag
{
count = 4;
};
class G36aMag
{
count =  4;
};
class BizonMag
{
count =  4;
};
class M16
{
count =  4;
};
class Grenadelauncher
{
count =  4;
};
class M4
{
count =  4;
};
class HK
{
count =  4;
};
class JahSG551mag
{
count =  4;
};
class M60
{
count =  4;
};
class LAWLauncher
{
count =  3;
};
class CarlGustavLauncher
{
count =  1;
};
class AALauncher
{
count =  1;
};
class Ak74
{
count =  4;
};
class Ak47
{
count =  4;
};
class SVDDragunov
{
count =  4;
};
class PK
{
count =  5;
};
class RPGLauncher
{
count =  3;
};
class AT4Launcher
{
count =  1;
};
class 9K32Launcher
{
count =  1;
};
class kozliceball
{
count =  1;
};
class kozliceshell
{
count =  1;
};
class HandGrenade
{
count =  5;
};
class Pipebomb
{
count =  3;
};
class Mine
{
count =  3;
};
class Mortar
{
count =  3;
};
class Flare
{
count =  5;
};
class SmokeShell
{
count =  5;
};
class FlareRed
{
count =  5;
};
class SmokeShellRed
{
count =  5;
};
};

« Last Edit: 13 Jul 2003, 21:34:54 by killa144 »

Offline cornholio

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  • Ever eat a llama?
Re:radio file one not found
« Reply #1 on: 14 Jul 2003, 02:43:49 »
You prolly fingered this out by now....

After you change your description.ext, You need to exit (save first of course) your mission and re-start it.  Everything should work.

I just exit my mission in the editor and load another mission in the editor. Then I exit that mission and load the one
that I changed the description.ext

hope that made sence :P

corno
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

peter

  • Guest
Re:radio file one not found
« Reply #2 on: 14 Jul 2003, 02:49:18 »
i think you have to list the files (without extensions):

sounds[] = {one};

Offline cornholio

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  • Ever eat a llama?
Re:radio file one not found
« Reply #3 on: 14 Jul 2003, 03:13:42 »
Oh my is he right....

didn't even notice that :-[
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

killa144

  • Guest
Re:radio file one not found
« Reply #4 on: 14 Jul 2003, 03:18:40 »
tried all of that and still the same error notice... :help:

killa144

  • Guest
Re:radio file one not found
« Reply #5 on: 14 Jul 2003, 03:32:34 »
affirmitive

peter

  • Guest
Re:radio file one not found
« Reply #6 on: 14 Jul 2003, 03:50:25 »
another idea:

shouldnÂ't the folder-name be sound ?!?

(not "sounds")


killa144

  • Guest
Re:radio file one not found
« Reply #7 on: 14 Jul 2003, 04:01:01 »
still no luck...... ???

Offline cornholio

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  • Ever eat a llama?
Re:radio file one not found
« Reply #8 on: 14 Jul 2003, 04:41:28 »
When I get home from work....(in 2 hours)

I'm gonna send you the example mission I made yesterday.
The one I made after I sent you the BIS description.ext
And guess what....It works!! (YAAAYYY,WHOOPSIE FRIGGEN DOOOO!!!!). If the mission don't work...(for you) then somthing
has gone really wrong on your side ???

See ya in a few ;)
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

Offline cornholio

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  • Ever eat a llama?
Re:radio file one not found
« Reply #9 on: 14 Jul 2003, 07:46:30 »
Too big to post here but it's in the mail

Just ignore the other sound bytes listed in the description.ext except for the
sound bytes that are in the sound folder.
One is normal, the other two are radio. And don't forget the stringtable!!!


 :cheers:
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

Offline Sui

  • Former Staff
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    • OFPEC
Re:radio file one not found
« Reply #10 on: 14 Jul 2003, 10:39:22 »
After you change your description.ext, You need to exit (save first of course) your mission and re-start it.  Everything should work.

I just exit my mission in the editor and load another mission in the editor. Then I exit that mission and load the one
that I changed the description.ext...

Yikes! :o

Or you could just save your mission (which has the same effect as compiling it), which does exactly the same thing without all the exiting ;)

Offline cornholio

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  • Ever eat a llama?
Re:radio file one not found
« Reply #11 on: 15 Jul 2003, 01:48:24 »
Yikes!

What do yo expect from an old, paranoid, burned-out grunt?

(but at least I know what to do now :-* )
« Last Edit: 15 Jul 2003, 01:50:39 by cornholio »
Check out  "Eye of the Pig"
Mission download: http://www.freewebs.com/dikked/

killa144

  • Guest
Re:radio file one not found
« Reply #12 on: 16 Jul 2003, 05:23:30 »
thank you guy so much for the help and the sample mission corno.
i finally figured it out.




thanx alot,

killa