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Author Topic: Chemical Weapon (request/idea)  (Read 1093 times)

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Offline KJAM

  • Contributing Member
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  • Why Me, Whats it For?
    • Nightstalker mod
Chemical Weapon (request/idea)
« on: 23 Jul 2003, 17:42:48 »
basically modified Grenades/LGB's or maverics that when explode make no or little sound at all, and instead of showing damage on floor, they dont and instead of te explosion, a green or chimical looking colour that stays around for a bit longer OR chemical looking smoke.
they do the same damage as there respective counterparts but sound, look, and kill differently

im not a mod maker myself so i just put this up as an idea for someone else to use

bigdog632

  • Guest
Re:Chemical Weapon (request/idea)
« Reply #1 on: 24 Jul 2003, 02:41:57 »
i noticed that you cvan burn to death near the fires on some maps maybe you could use a similar script...or whatever is used to make it

i just play the missions i dont make them

jamie_psx

  • Guest
Re:Chemical Weapon (request/idea)
« Reply #2 on: 27 Jul 2003, 05:30:40 »
I suggested the same thing about two years ago, and several times since.

I also suggested making some kids and women (this was before OFP: Resistance came out) addons.

But at the time, the hypocritical (and totally asinine) reply I got to both suggestions was that such addons would be immoral.

Yeah!
I find some people's "You-have-to-be-this-tall-to-be-an-OFP-human-addon" attitude idiotic.

One guy said he didn't want any "digital" kids getting hurt in Everon, Malden, or Kolguyev.
 ::)
« Last Edit: 27 Jul 2003, 05:31:13 by jamie_psx »

bigdog632

  • Guest
Re:Chemical Weapon (request/idea)
« Reply #3 on: 27 Jul 2003, 07:55:30 »
well all i can say is if they make it and your offended dont download it

but thats me i think the idea of biochem type warfare would be interesting you would have a certain amount of time to get on your MOPP gear before you start getting affected
blurred vision and  convulsions and such if you start the symptoms you have to get medical attention within a certain amount of time(unless you have the ability to administer the atropine stuff yourself) it would be interesting

Mr_Shady

  • Guest
Re:Chemical Weapon (request/idea)
« Reply #4 on: 27 Jul 2003, 17:10:05 »
I dunno, the idea of being gassed doesn't strike me as very interesting/entertaining, but that's just me. A mission in an NBC environment, where you have to wear protective gear or move about in a protected vehicle could lead to interesting MP games, as you'd have to give exactly how you're going to move somewhere rather than just jumping in the nearest truck or legging it there.

max_killer_payne

  • Guest
Re:Chemical Weapon (request/idea)
« Reply #5 on: 27 Jul 2003, 18:18:53 »
Well you could probably script it by. So when the bomb is destroyed it blows out green gas:

Quote
GetDammage _bomb > 1.0 : goto "chemical"

#chemical
_cloud = "smokeshellgreen"
_cloud = "smokeshellgreen" camcreate (getpos gamelogic)