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max_killer_payne

  • Guest
F18 Hornet
« on: 10 Jul 2003, 18:35:50 »
I downloaded an F18 Hornet pack it has loadsa different ones. Its made by Hudson, the thing is it goes sooooo fast its actually impossible to engage the enemy. I mean whats the point if you cant shoot at ne thing?

VisciousDog

  • Guest
Re:F18 Hornet
« Reply #1 on: 11 Jul 2003, 02:43:26 »
I have used alot of Aircrafts addons (Modern). And they are fast. The F-22 that just came out in Beta. Is faster than the F-18. Although getting into alot of flight sims, then Ofp. Flying aircrafts like the F-18 is ok, to control. I have won many dogfights, even with the F-18. Just got to able to adjust speeds in situations. Stay high above 500m, watch your heading (bearing). Practice "Low-Speed over the top maneuver and departures." Meaning, fly at low speeds like 350knots with the F-18 and only that max speed and less. And stay on the enemies tail, by lowering the speed (throttle), until you get it right on the enemy.
« Last Edit: 11 Jul 2003, 02:45:08 by VisciousDog »

max_killer_payne

  • Guest
Re:F18 Hornet
« Reply #2 on: 11 Jul 2003, 17:15:21 »
That actually works got me first kill!! U shud write a tutorial on dog fighing

VisciousDog

  • Guest
Re:F18 Hornet
« Reply #3 on: 11 Jul 2003, 22:58:42 »
When I was writing a readme file for "Bird Cage". I thought of writing a little manual. Could be one in next mission I am working on now.

TAPNKEGS

  • Guest
Re:F18 Hornet
« Reply #4 on: 14 Jul 2003, 21:31:06 »
On the latest V 1.3 of these jets, there is a nuclear loadout. checked the readme files and no indication of the weapon name for this to use as a cam create effect via trigger. anyone able to find out what this weapon name for the nuke is????

thanks

Hudson

  • Guest
Re:F18 Hornet
« Reply #5 on: 15 Jul 2003, 01:40:01 »
The .zip pack has the wrong readme files in it  :-[ The correct readme should look like this...
Quote
******************** OPERATION FLASHPOINT At Ease F18 Addon ********************

================================================================================

      F/A-18C Hornet PackF/A-18C Hornet Pack
         by Hudson & Pennywise
     (VFC-12 "Fighting Omars" And VMFA-251 "Thunderbolts")
   Email:hudson@radishville.com & pennywise@radishville.com  
      Website: http://www.radishville.com

This package will install At-Ease Sample Addon to your Operation Flashpoint
directory.

DISCLAIMER:
================================================================================
This is an unofficial addon and Bohemia Interactive Studio or Codemasters don't
have any liability for it.

REQUIRED:
================================================================================
ORIGINAL VERSION OF OPERATION FLASHPOINT: GOTY AND/OR OPERATION FLASHPOINT:
RESISTANCE, VERSION 1.85 OR NEWER.

*Note:

  This addon uses heavy scripting and alot of custom animations. If you are
  using a low-end computer, you may experience some performance issues. This Addon
  was built on a 1.1 Ghz and 1.4 Ghz AMD processor machine with 384-512 Mb RAM,
  and GeForce3 equivalent graphics card. We notice very low to no performance
  decrease in gameplay. However, If you use lower  end machines, you MAY notice
  different results. This addon has been extensivly tested on both local and
  dedicated servers (100% linux compatible).
 
CONTENT
================================================================================

- F18 Hornet Addon: RAD_F18.pbo
- Single mission: RAD_CBU_Demo.noe.pbo
                  RAD_Bird_Cage_AAE.Noe.pbo (by VisciousDog)
- MP Missions: RAD_CTF_F18_Desert.2-32.Intro.pbo and
               RAD_CTF_MadHornets.2-20.noe.pbo
- F18 Breif Description
- AN/ALQ-165 Breif Description
- Installation Instructions
- New 1.3 Addon Features List
- New 1.3 Addon Fixes List
- Addon Features List
- Model Information
- Mission Editor Defined Settings
    *Using Folding Wings
    *Using the Arrestor Hook
    *Using Cluster Bombs
    *Using the Radar Jammer
    *Debug Settings
- Known Issues and Special Considerations

================================================================================

Responsibilites and special thanks go to:

  *O2/Textures/Config by Hudson[Produce]
 
  *Config help by Pennywise[Produce]
 
  *Scripting by Pennywise[Produce]
 
  *Research, testing, hosting and moral support :-) by Angry Radish
 
  *Texture help by Tigershark (thanks alot the lettering is excellent!)
 
  *Big thanks to all the radishville regs and admins for any testing and feedback
   they provided.
   
  *Thanks to Wonder, KaRRiLLioN, Cervomix, DeaDMeaT, Scorpio, Harnu, Hurricane,
   Face, GRoman, Aiede,Sseagle, and Warlok for any Testing/Advice/Help they
   provided.
   
  *Big thanks to the DKM mod for showing us all the wonderful things you can do
   when you try.
   
  *Carnege for giving me tips on modelling and textures.
 
  *Very Big Thanks to Col Klink, Brsseb, and Zwadar for their O2 tutorials.
 
  *Big Thanks to the Chain of Command, Denoir, for letting us utilize their nuclear
   blast script. CoC has one extremely Talented Team.

  *Thanks to VisciousDog for allowing us to use an edited version of his "Bird Dog"  
    mission in the new addon pack. Origional mission by VisciousDog can be found at  
    OFPEC at the following link
    http://www.ofpec.com/missions_depot/index.php?ID=707



BREIF DESCRIPTION
================================================================================

This is an addon for Operation Flashpont Resistance v1.85+, It adds 12 F/A-18
Hornets in 3 different color schemes. The addon is loosely based on the real
life naval reserve squadron VFC-12 The Fighting Omars and The US Marine Fighter
Attack squadron VMFA-251 "Thunderbolts". VFC-12 is the premiere US navy mock
agressor training unit providing top notch air to air flight training for the
carrier fleets of the US navy. VMFA-251 is US marine Fighter attack squadron
based at MCAS Beaufort, SC. This addon is released as is to the public, do not
modify the addon in anyway.

*Note:  If you want to retexture or modify the addon in anyway you MUST contact
me (hudson) at the email addy above. Do not use or modify the config.bin, the
config.txt or any .hpp or .sqs script files included in this addon. If you need
help with or would like to use any of the scripts included in this addon as part
of your projects you must first contact pennywise (pennywise@radishville.com).

AN/ALQ-165 BREIF DESCRIPTION
================================================================================

"The AN/ALQ-165 ASPJ is the most advanced self-protection system deployed on
tactical fighters. Unmatched in its ability to counter air, ground and shipboard
based missiles, the ALQ-165 possesses the most capable threat sorting, identification
and jamming management system built into a tactical ECM system. Through its modular
architecture, the ALQ-165 is interchangeable among a variety of aircraft and is already
integrated for the F-18, F-16, F-14 and AV-8B" (http://www.ittavionics.com/165.asp).

INSTALLATION
================================================================================

****Before You Install****

If you have either Rad_Hornet.pbo or F18_Blue.pbo in your res/addons folder you
need to delete them. These are the old BETA addon files.

****Addons at Ease****

The 'Addons at Ease' installer is pretty self explanitory. Double click on
'Rad_F18v1.3.msi' and follow the instructions. It will install the addon and
missions to their appropriate locations.

****Manual Addon Install****

The new addon name is Rad_F18.pbo and it replaces the old 'Rad_F18.pbo' file.
Copy the new 'Rad_F18.pbo' into your res/addons folder. If the 1.0 F18 pbo is
there, overwrite it with the new pbo. The planes are located in the editor
under West-Air_RAD and Empty-Air_RAD.

****Manual Mission Install****

Copy 'RAD_CTF_F18_Desert.2-32.Intro.pbo' and 'RAD_CTF_MadHornets.2-20.noe.pbo' to
your 'MPMissions' folder. Copy 'CBU_Demo.noe.pbo' to your 'Missions' folder.


NEW 1.3 ADDON FEATURES
================================================================================

  *Alarm and Warning Messages Added.
 
  *AN/ALQ 165 Radar Jammer Added. Scrambles missile navigation systems and projects
   clones to confuse AA fire.
   
  *Proximity Fuse Added to AMRAAM Missiles.
 
  *Working Ejection Seat.
 
  *Working Tail Hook. Brings Plane to complete stop! Works flawlessly on HMS Hermes
   1968 and should work on any new Carriers that have a functioning landing deck.
   Completely configurable and may also be disabled for carriers that have this
   functionality already.
   
  *New F18 added and equiped with Laser Guided GBU16.
 
  *New F18 added and equiped with B61 Nuke.
 
  *New canopy animation feature. You must open canopy to get out and canopy opens
   before ejecting.
   
  *Retextured Jet Inlets.
 
  *Exhaust Animations
 
  *Renamed Global Varibles and .p3d Models to support "Addons at Ease".
 
  *New "Addons At Ease" Installer available.

1.3 ADDON FIXES
================================================================================

  *AI would fire weapons consecutively without delay. -- fixed
 
  *AI uses cluster bombs now.
 
  *Bombs sometimes collide in MP when cam is targeting -- fixed but may still
   experience.
 
  *Sometimes score would not get added when using CBU. -- fixed
 
  *Sometimes flaps appear before wing down in RTS missions. -- fixed
 
  *V-TOL causes flaps to show before wings fold down in RTS missions. -- fixed
 
  *Sonic Boom speed raised to 925 to prevent it from repeatively going off. -- fixed
 
  *Menu options hide and appear in flight to reduce menu items. -- fixed
 
  *Removed Blank Class out of mission editor.


ADDON FEATURES
================================================================================

  *Animated cockpit canopy. This is opened and closed when a player or AI unit
   gets into or out of the aircraft.
   
  *Animated folding wingtips. These are user controlled. Use the "Fold wings Up"
   and "Fold Wings Down" actions in your action menu.
   
  *Animated arrester hook. This is also user controlled. Use the "Raise Hook" and
   "Lower Hook" actions in your action menu.
   
  *Animated Heads Up Display.
 
  *Animated custom landing gear. This is also user controlled. Use "Raise Gear"
   and "Lower Gear" actions in your action menu.
   
  *Simulated sound barrier. The addon is scripted to play a vapor cloud shockwave
   animation and sonic boom sound when the aircraft reaches 925 Kmph. This is not
   the real speed of sound. It is a simulated speed that we came up with. We dont
   need aircraft ingame moving at 1400 Kmph so we made up a more game friendly
   sound barrier speed.
   
  *Very short takeoff and landing. This is to simulate carrier takeoffs, no
   scripts needed. Mass in geometry model has been tweaked to make for a very
   fast and easy takeoff. Flaps friction has been raised to make for slower
   landings.
   
  *20 new sounds. Folding wings, landing gear, canopy, weapons, AA warning, to
   many sounds to list.
   
  *Fixed Geometry Model from BETA version. You can no longer walk thru half of
   the plane. No more getting stuck on the nose of the plane.
   
  *Fixed Fire Geometry Model from BETA version. You can now shoot and kill the
   pilot. No more giant invisible force field around the plane.
   
  *New Textures.
 
  *Incoming AA warning light and buzzer. This is automatic. When your aircraft is
   locked onto and fired at with a missile or rocket you will hear a warning
   buzzer. Also a "Warning" light will flash on the top left hand side of the
   cockpit instrument panel.
   
  *ALR-67 countermeasure system with working chaff. Automatic and manual
   countermeasure deployment. Chaff will stop most incoming missiles. It will not
   however stop missiles launched from side shots, head on shots, or multiple
   volley shots. Player can select the chaff manually and fire at will. Also
   works automatic for player and AI when shot at with a locked missile.
   
  *CBU-87b Cluster Bombs.
 
  *Server side and client side code utilized to ensure proper animation and
   functionality for every player. This means the addon won't crap out on you in
   a multiplayer game. No more ghost animations or animations not working when
   they should.
   
  *Scripted to control AI. AI uses all features of the aircraft as expected. AI
   speed is controlled now. AI speed settings are as follows. (This is a general
   speed found by following AI in the editor) Speeds for speed modes set with
   waypoints are, Limited 310 Kmph, Normal 600 Kmph,and Max 900+ Kmph.


MODEL INFORMATION
================================================================================

Plane Model Names:

  *RAD_F18base.p3d -- Blue Fighter
  *RAD_F18baseb.p3d -- Blue Bomber
  *RAD_F18grey.p3d -- Grey Fighter
  *RAD_F18breyb.p3d -- Grey Bomber
  *RAD_F18brown.p3d -- Brown Fighter
  *RAD_F18brownb.p3d -- Brown Bomber

Weapon Names:

  *AMRAAM: RAD_AMRAAM_Launcher
  *AGM88d HARM: RAD_AMG88d_Launcher
  *Mk83 bombs: RAD_Mk83_launcher
  *CBU87b Cluster Bombs: RAD_CBU87_launcher
  *20 MM Cannon: RAD_Vulcan_20mm
  *Laser Guided Bomb: RAD_GBU16a_Launcher
  *B61 Tactical Nuke: RAD_B61_Launcher

Ammo Names:

  *AMRAAM: RAD_AMRAAM_Launcher
  *AGM88d HARM: RAD_AMG88d
  *Mk83 bombs: RAD_Mk83
  *CBU87b Cluster Bombs: RAD_CBU87
  *20 MM Cannon: RAD_Bullet20
  *Laser Guided Bomb: RAD_GBU16a
  *B61 Tactical Nuke: RAD_B61
 
Custom Animation Names:

  *CanopyAnim //Animation for cockpit canopy
  *FrontGearAnim //Animation for front landing gear
  *lgflanim //Animation for front landing gear bay door, front left
  *lgfranim //Animation for front landing gear bay door, front right
  *lgfl2anim //Animation for front landing gear bay door, front left door 2
  *leftgearanim //Animation for left landing gear
  *rightgearanim //Animation for right landing gear
  *lgorlanim //Animation for rear landing gear bay door, outside rear left door
  *lgorranim //Animation for rear landing gear bay door, outside rear right door
  *lgrlanim //Animation for rear landing gear bay door,rear left door
  *lgrranim //Animation for rear landing gear bay door,rear right door
  *lgrl2anim //Animation for rear landing gear bay door,rear left door 2
  *lgrr2anim //Animation for rear landing gear bay door,rear right door 2
  *warnanim //Animation for incoming AA warning light
  *hookanim //Animation for arrester hook
  *lwinganim //Animation for left folding wingtip
  *rwinganim //Animation for right folding wingtip
  *lkhklapka2anim //Animation for fake aileron left
  *pkhklapka2anim //Animation for fake aileron right
  *BrakeAnim //Animation for airbrake, not used at this time. Everything is
               setup in O2 however
               
Class Names used with CreateVehicle Command:

  *RAD_Hornet_AMRAAMB // Blue F18 carrying Aim-120 AMRAAMs
  *RAD_Hornet_AGM88dB //Blue F18 carrying AGM-88d HARMs
  *RAD_Hornet_CBU87B //Blue F18 carrying CBU-87b Cluster Bombs
  *RAD_Hornet_Mk83B //Blue F18 carrying Mk-83 bombs
  *RAD_Hornet_GBU16aB //Blue F18 carrying GBU16a Laser Guided Bombs
  *RAD_Hornet_B61B //Blue F18 carrying B61 Tactical Nuke
  *RAD_Hornet_AMRAAMBr //Brown F18 carrying Aim-120 AMRAAMs
  *RAD_Hornet_AGM88dBr // Brown F18 carrying AGM-88d HARMs
  *RAD_Hornet_CBU87Br //Brown F18 carrying CBU-87b Cluster Bombs
  *RAD_Hornet_Mk83Br //Brown F18 carrying Mk-83 bombs
  *RAD_Hornet_GBU16aBr //Brown F18 carrying GBU16a Laser Guided Bombs
  *RAD_Hornet_B61Br //Brown F18 carrying B61 Tactical Nuke
  *RAD_Hornet_AMRAAMG //Grey F18 carrying Aim-120 AMRAAMs
  *RAD_Hornet_AGM88dG //Grey F18 carrying AGM-88d HARMs
  *RAD_Hornet_CBU87G // Grey F18 carrying CBU-87b Cluster Bombs
  *RAD_Hornet_Mk83G //Grey F18 carrying Mk-83 bombs
  *RAD_Hornet_GBU16aG //Grey F18 carrying GBU16a Laser Guided Bombs
  *RAD_Hornet_B61G //Grey F18 carrying B61 Tactical Nuke


MISSION EDITOR DEFINED SETTINGS
================================================================================

****Using Folding Wings****

If you want to start the aircraft ingame with the wings folded up, simply add
the following code without the quotes in your 'init.sqs' file in the mission
folder "agvF18foldwing=true".

****Using the Arrestor Hook****

The F18 arrestor hook is equipped with a feature that allows it to stop on
Aircraft Carriers. This is completely new to the OFP gaming world and there is
no guarantee that it will work for all Carriers to come. If it is a new carrer
and you would like to make the arrestor hook work for it, you will have to define
the following in your 'init.sqs' file in your mission folder:

agvRADarresterLst = [["Ship Class Name",Trigger Distance(Number)]]

where the "Ship Class Name" is the name of the carrier and "Trigger Distance" is
the value that tells the plane to stop when it gets within the "Trigger Distance".

Example:

agvRADarresterLst = [["FLK_HermS468",15]]

Some carriers come with their own working arrestor system. If you are using a
carrier that already has this system in place, you may disable the F18's arrestor
system by adding the following to your 'init.sqs' file in your mission folder:
"agvRADarrester=false".

For your convience, the Hermes has already been added to the list.

****Using Cluster Bombs****

This addon contains an added feature to mission makers. An optional popup dialog
that enables the pilots to select between different spread patterns for the
cluster bomb. This extra dialog feature can be enabled by adding '#include
<Rad_F18\CBUDlg.hpp>' in the 'description.ext' file for your mission. Then, place
'avgRADEnableDlg=true' in the 'init.sqs' file in the mission folder. When adding
this code, the F18s carrying CBUs will gain a new action in the action menu
"Setup CBU". After the pilot selects the action the following popup dialog appears.
In this case, the addon automatically configures the CBU settings to default settings
and you can play without the dialog.

At this point the pilot may select between 6 different altitudes the bomb will
release its bomblets. The higher the altitude the greater the radius the bomblets
will spread. Pilots simply click once on the height/spread setting they would like
and then click on select configuration at the bottom of the dialog. The settings are
held until the pilot uses the setup menu again. If the menu is never activated then
the bomb will be released at the 50M/150M default setting.

****Using the Radar Jammer****

The F18 AN/ALQ-165 Radar Jammer is equipped with two features that intercept and
confuse AA fire. The first component of the Jammer intercepts incomming missiles
and scrambles their navigation systems to make them guide off target. The second
component projects clones only visible through radar that confuse AA to fire at
the projected clones.

The radar jammer is configurable so that the editor may choose to disable, enable
missile navigation scrambling, or enable both navigation scrambling and clone
projection. To change these settings, simply add the following to your 'init.sqs'
file in the mission folder:

To Disable => "avgRADRadarJammer=0"
To Enable navigation scrambling=> "avgRADRadarJammer=1"
To Enable the Full Radar Jammer => "avgRADRadarJammer=2"
By default it is set to "avgRADRadarJammer=2".

****Debug Settings****

For any of you that wish to run debug settings, simply add "agvRADdebugAddon=true"
to your initialization line in the editor or 'init.sqs' file in your mission folder.
Debug settings are also useful if you wish to follow the code and learn how it works.


KNOWN ISSUES AND SPECIAL CONSIDERATIONS
================================================================================

Due to the custom animations 'gearRetracting' had to be set 'False'. For those
who like to land without gear down, this may cause an undesired behavior when
landing.

If you dont include '#include <Rad_F18\CBUDlg.hpp>' in your 'description.ext',
you will recieve a resource missing dialog. In this case, the addon automatically
configures the CBU settings to default settings and you can play without the
dialog.

The old F18 hornet pbo files are not compatible with this release. If they remain
enabled with the new F18, you will get undired results.

RTS beta 5 and below is not compatible with the new F18. You will have to use
the old 1.0 version F18 with that addon. Be sure to disable 'RTS3Beta5d.pbo'
before using the 1.3 F18 addon. Otherwise, the addon will malfunction and
possible crash the client.

APPENDEX
================================================================================

-see html version for photos

================================================================================

© 2003 F/A-18C Hornet Pack by Hudson & Pennywise
All rights reserved.

"Operation Flashpoint"(TM) are trademarks of Codemasters.
Developed by Bohemia Interactive Studio. Published by Codemasters.

"Operation Flashpoint"(TM) are trademarks of Codemasters. Developed by Bohemia Interactive Studio. Published by Codemasters.

max_killer_payne

  • Guest
Re:F18 Hornet
« Reply #6 on: 16 Jul 2003, 18:23:46 »
dude, took me about a year to read!! BTW hows that otha two seater aeroplane comin?