Now... I've been working on an addon of ours....
and wanting to add some custom sounds that will be played along with animations
So I'm pretty clear on how to go about this..... my only problem is an error message saying the sound file wasn't found once I get the addon in-game and set off the animation.
Here are the relevant parts of my config.cpp:
class CfgRadio
{
class ECLDive
{
sound[]={"\ECL_KL42otst\ECLDive.wav",db+10,1};
name = "ECLDive";
title = "";
};
};
and
class UserActions
{
class OpenArm1
{
displayName="Dive";
position="osa_arm1";
radius=100.0;
condition="true";
statement="this say ""ECLDive""; this animate [""arm1"", 1]";
};
the .wav file is named "ECLDive" and it is in the folder with everything else.
thanks in advance for any insight into this problem.
:cheers: