Home   Help Search Login Register  

Author Topic: Custom addon prob: Mission says addon missing, yet it's there.  (Read 926 times)

0 Members and 1 Guest are viewing this topic.

Baphomet

  • Guest
Are there any common criteria as to why an addon even though in your addons folder would show up as being not there when you run a mission that's supposed to use it?

I will note that I manually added the name of the pbo files to the addons section of a particular mission.sqm and when I fired it up in the editor it says "addons missing"

Offline Trenchfeet

  • Members
  • *
  • I'm a llama!
    • Trenchfeet OFP Addons
What addon is it? or is it lots of addons

Baphomet

  • Guest
Well... actually it's my own addon, er addons  :D

However it's sort of modular in design... that is to say I did everything in individual PBO files. One for the weapon one for the unit... and the unit uses other customs as well... I will note that I probably didn't do the cfgpatches delcaration properly so that might be the issue. Secondly. Since they use all the existing BIS models I pretty much made them inherit the traits of their parent class but with small modifications to the variables as I saw fit. So again that might be a problem.

I'm honestly not sure but it's kind of annoying. I've not come up to this problem before with my addons.

Offline Killswitch

  • Members
  • *
  • Peace, cheese and ArmA
Aah... my old arch enemy - the missing requiredAddons specification in the config.cpp  ;D

Bap, have a look at this:
Suma's post on requiredAddons

Basically: you have to specify, in each addon, what other addons they depend on. Actually, I think you have to specify the whole dependency chain of addons. Example:

if A requires B and B requires C, then, in A:s config.cpp, one must have

requiredAddons[] = {B, C};

Greets!
« Last Edit: 03 Jul 2003, 19:40:54 by Killswitch »