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Author Topic: Bunch of Q's, PLEASE HELP  (Read 862 times)

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O Neil

  • Guest
Bunch of Q's, PLEASE HELP
« on: 08 Jul 2003, 05:45:43 »
Hey

Just got a bunch of Q's that are concerning my cut-scene that are really starting to piss me off. (I have 1.91)

1-  5 fadesound 0 should make the sound fade to nothing in 5 sexonds right? Well, when I do that, it does that, in about .1 sexonds...WTF ?! (I've also tried it the other way round)

2-   Got me a prob with the bino vision, I put this in:
       cutrsc ["binocular","BLACK IN",0]   but it fades in with the bino vision, then fades out, then fades in again without the bino vision...WTF !?

3-   How do I shove a custom face onto someone?   (this setface "Face.jpg" ?)

4-    Using cool edit, I add in custom music & Sounds, but when I go to call them up using:   playSound "Soundname"   or   playmusic ["musicname",0] , it comes up saying   Cannot find 'Musicname' ...WTF !?

5- I'm looking for a really good scripter, prefebly in Playmoves etc ;)  (Not relaly a vacency, just to get to know ;) )

6-   Forgot ;)

7-   Just saw this, tank = "M1Abrams" CreateVehicle [9777,4080,0]
Presuming this worked (Haven't tried it out yet) , where it says:   [9777,4080,0] , does that man I can put:    [GameLogic1]  ? (Gamelogic being the name of the gamelogic)

If this works, is there a list of unitnames I could put in ? Such as a plane flying up in the air ?

Where it says Tank, is that the name of the tank ?


Cheers guys

O'Neil

PS: Just put the number then the answer to the question number ;) Thxs
« Last Edit: 09 Jul 2003, 02:58:54 by O Neil »

Wolf

  • Guest
Re:Bunch of Q's, PLEASE HELP
« Reply #1 on: 08 Jul 2003, 05:51:55 »
Well, I can answer number 7 for you anyway.
This works just like setpos.
You can either use the numbers, or this.

tank = "M1Abrams" CreateVehicle [getpos Gamelogic select 0, getpos gamelogic select 1, 0]

I'm pretty sure tank means the name of the unit you create.

And you can create other units my putting there name in where the "M1Abram" is.
« Last Edit: 08 Jul 2003, 05:53:21 by Wolf »

O Neil

  • Guest
Re:Bunch of Q's, PLEASE HELP
« Reply #2 on: 08 Jul 2003, 06:07:40 »
OK, thxs, but where will the tank be created ?

O'Neil

Wolf

  • Guest
Re:Bunch of Q's, PLEASE HELP
« Reply #3 on: 08 Jul 2003, 06:49:25 »
It will be created wherever the thing called gamlogic is.

You know how you setpos a units, or chair or something like that in a building.

This setpos[getpos this select 0, getpos this select 1, 0]

Well, 'this' is the name of where you want it at.
Just create a gamelogic, call it want you want, and place it in where this would be.

tank = "M1Abrams" CreateVehicle [getpos Gamelogicname select 0, getpos gamelogicname select 1, 0]


O Neil

  • Guest
Re:Bunch of Q's, PLEASE HELP
« Reply #4 on: 08 Jul 2003, 10:02:12 »
Oh, yea, ok sorry, I knew that, just went completely out of my mind, that's question 7 lined out ;)

O'Neik

PS: Thxs man

Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:Bunch of Q's, PLEASE HELP
« Reply #5 on: 09 Jul 2003, 02:08:21 »
Hey

Just got a bunch of Q's


1.)
"5 fadesound 0" should make the sound fade... when I do that, it does that, in about .1 sexonds...WTF ?!

2.)  
Got me a prob with the bino vision...WTF !?

3.)  
How do I shove a custom face onto someone?

4.)  
Using cool edit, I add in custom music & Sounds...WTF !?

5.)
'm looking for a really good scripter...


Cheers guys

O'Neil



========================================

:hmm: Right.... that's a hole lotta Q's there, matey!  ::) ;)

         hmm, let's see...


1.)
 The game engine doest like real-world clockworks, so I'd suggest using some 25 fadesound 0.0
And then:  30 fadeSound 1.0  :-* That should solve the fading prob.

PS. You could also choose to fade the sound a BIT (like 0.3), and then totally out after some 5 seconds.  :)




2.)
Wanna use binocs in a cutScene, oy?! :thumbsup: well, do it like this...in an external script.sqs :

-----------------------------------------------------------
#BinoPlayer
~1
Player SwitchMove "CombatRunFToLying"
~1.5
Player SelectWeapon "Binocular"
-----------------------------------------------------------

Save the script as "BinoPlayer.sqs" and put
it in the SAME folder as your mission, and
then in the player's INIT field, put:

[ ] exec "BinoPlayer.sqs"

================================




          AI USING BINOCS :


Command to make AI use Binoc:  Guy PlayMove "StandToBinocStand"

put it in a script like this:


----------------------------------
#BinocScript
? pocketBinocs : goto "end"
~0.005
Guy Playmove "LyingToBinocLying"                 (or StandToBinocStand)
goto "BinocScript"

#end
~0.005
Guy SetBehaviour "AWARE"
EXIT
----------------------------------


And then in a Timed trigger's "on Activation" field, put:

pocketBinocs=true

(he will then return to normal stance)


And if you wanna make him LYING DOWN BINOCING,
simply change the script command "StandToBinocStand" to:

"LyingToBinocLying"  8)


So much for the external glitter...
 :D Yeah, and to see it "for real" (in the the camera view), do...

===================

*woops* the doorbell is ringing, and its 2 AM in my home!  ??? ::)

Hold on, I'll extnd the rep. when I've found out wtf is going on around here...  :P ;D


[edit]:
 ::) aah, 'twas nothing... just some local biker friends looking for a party (why my house  ??? ;D )

====================================


Any'ho - check this out, matey:

cutrsc ["binocular","plain",10]
~10
CutRSC ["Default","Plain",0]
exit


And then try another scroll, using the line:

titlecut ["", "black in", 12]

and fire the scrolls at the same time... dunno it might work, m8  :-\ ;)

=========================================================


3.)  
Custom Faces.... well you have it right:


Bob setFace "MyFace.jpg"

jus remember to put the "face.jpg" inage in the correct mission-folder  :o :)



4.)

Screw cool edit, do it the tuff way, like the rest of us do!  8) check out the "sound & cutScenes" board.  :-*

its about writing a very simple "Description.ext" file.... pretty much like a script. neah biggy!


5.)
Well, thats why we have the "Intelligence Depot", right HERE :thumbsup:  ;)












« Last Edit: 09 Jul 2003, 02:25:12 by Tomb »

O Neil

  • Guest
Re:Bunch of Q's, PLEASE HELP
« Reply #6 on: 09 Jul 2003, 02:58:13 »
Hey

1- It works, but not in my cut-scene, I have absolutly no idea why the f*** it ain't  >:(

2- Thjxs, I'll try it out

3- Damnit,. it doesn't work  >:(

4- Hmm......... :P

5- Not quite what I wanted ;)

Thxs anyhoo for the help ;)

O'Neil