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Author Topic: Visitor: Res objects  (Read 802 times)

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Offline Gielovic

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Visitor: Res objects
« on: 21 Jun 2003, 23:32:12 »
Hi everybody who uses the nice Visitor-editor, I've a question. How can i use the Res buildings and roads and the original (of the data3d.pbo) buildings, roads, etc. together???
Does it work if I just put them all in the buldozer/data3d map? Does Ofp knows that the Res-objects are in the O.pbo????
Please answer, because I'd like to use the RES-addons and the original files

Offline Igor Drukov

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Re:Visitor: Res objects
« Reply #1 on: 22 Jun 2003, 12:50:33 »
Just put the unpboed "O" add-on in your buldozer folder, and modify your system preferences in Visitor : choose "O" as the target of Natural and Artificial objects.
What is cool about this is that the "O" add-on is itself divided into several explicit folders (tree, house, anims, etc.)
You'll see those when you want to add objects from Visitor.

Offline Gielovic

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Re:Visitor: Res objects
« Reply #2 on: 22 Jun 2003, 14:43:38 »
but than you can't use the objects in the data3d folder

Offline Igor Drukov

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  • Conscientious Subjector
Re:Visitor: Res objects
« Reply #3 on: 22 Jun 2003, 16:21:29 »
Nothing prevents you from importing those objects into the "O" folder : you can even classify them and put them in the relevant sub-folders.
Or do the other way round : import the "O" sub-folders into your data3d.

Offline Gielovic

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Re:Visitor: Res objects
« Reply #4 on: 23 Jun 2003, 20:15:37 »
thanks i hope it will work, does the game reconize were to seak for those objects if i just put the domek1.p3d file in my data3d folder, or do i have to make a subfolder called, res/addons/o or something? Because last time i tried that didn't work