trains are a neat idea, never came to me.
maybe ( :cheers:I wish you very good luck on this one :cheers:) you can figure out a much better one than the guys on that site can do.
When you do,
8)make big diesel engines (steams are obsolete), boxcars, flatcars with guns, and everything else a railway has got.
:gunman:Snafoos I see in a project like this...
1.Making a decent track that keeps the train "On It" at all times:
I'm thinking you will have to make the track; to the games point of view, is a road, and use domove getpos to control the train's movement. This is the only way I can think of off hand. It will travel off the track (most likely) at times. But there is a better way, all you have to do is figure it out, brainstorm all the capabilities of the config.cpp files and oxygen.
2.Making the track easy to lay:
If the track is not put in in the mission editor properly, the train will go berserk if it is configured properly (jumpy train, or fwd reverse train, and even more could happen). If not, it may fly off the track and travel like any other vehicle (see snafoo 3 for more info).
3.If the train is configured as a vehicle (only possible config I can think of for this purpose) it is capable of traveling off road:
The train will do the same thing as a hummer off road ( :beat:bad train, naughty brat :afro:) I hope to all of operation flashpoint's capabilities you can figure out a near perfect secret to this problem. If the situation allows it (spontanious bug) the train just might go off on it's own.
:cheers:Once again, I will you luck on this unique project, and I hope it turns out just as well as official addons :cheers: