You should try using the search facility. Anyway...
// Midway
// Made with New World config.cpp creator by Marksman
// beta version
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class Midway
{
units[] = {};
weapons[] = {};
worlds[] = {"Midway"};
requiredVersion = 1.30;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class Midway: DefaultWorld
{
access=3;
description="Midway";
icon="\Midway\Midway.paa";
worldName="\Midway\Midway.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="7:30";
startDate="10/4/82";
startWeather=0.400000;
startFog=0.000000;
forecastWeather=0.400000;
forecastFog=0.000000;
seagullPos[]={8897,4349,100};
ilsPosition[]={6824.36,8773.72,15.00};
ilsDirection[]={0,0.080000,-1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
centerPosition[]={9735,3964,0};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
};
};
};
class CfgWorldList
{
class Midway{};
};
Try that for a basic config.ccp, but change the word "midway" for the name of your island. Should work...
Waterman.