Home   Help Search Login Register  

Author Topic: helicopter rescue  (Read 1009 times)

0 Members and 1 Guest are viewing this topic.

cannonfoda

  • Guest
helicopter rescue
« on: 16 Jun 2003, 04:40:37 »
hey guys

here's the idea. i've got a downed pilot that needs rescuing. i wanna make him fire a smoke shell and then have a helicopter fly to him, pick him up and get back to base. all i need to know is how to make an AI fire a smoke shell and then make the chopper land near the guy.

thanks for the help

supergruntsb78

  • Guest
Re:helicopter rescue
« Reply #1 on: 16 Jun 2003, 06:46:02 »
if you do a little search in the forums you will be able to find the aswers pretty fast

that kind of thingy has been explained a thousand times by now

greets supergrunt

SteroidG

  • Guest
Re:helicopter rescue
« Reply #2 on: 16 Jun 2003, 06:52:18 »
For AI to fire a smoke shell use this:

<name of AI dude> fire ["throw","SmokeShell","SmokeShell"]

For the chopper to go there, make a way point for the chopper and set the way point to the position of the AI guy.

Something like:

[group <name of chopper>, 1] setWPPos getPos <name of AI dude>;

Then when the chopper is at about 100 meters from the AI dude, make it land or hover really low.

With something like:

?(<name of chopper> distance <name of AI dude>) < 100 : <name of chopper> land "GET IN"


Since the default altitude of a chopper is about 50 meters, don't mesure the distance between the chopper and the AI dude for less than that.

Hope that helped :).

cannonfoda

  • Guest
Re:helicopter rescue
« Reply #3 on: 16 Jun 2003, 07:42:42 »
problem solved guys, thanx :D :D