I did more and even more testing in Saint Louis. I viewed the blast from several angles. Most of the town was destroyed, where a few buildings were left standing
! Also that vegetation (must be gone). Even that vegetation next to destroyed buildings, still there
! Another phoenominin I notices was after a few fires (my test camcreates one of these modified LGB's on a radio alpha trigger activated repeateldy) one or perhaps more buildings went down. ???The same thing (of course) happened with more vegetation
. I wonder what is up, I even extended the indirectHitRange and messed with some of the other variables, still the same result
To go into more depth about the problem, the indirectHitRange seems ineffictive on certain angles (seemingly on hills, sometimes down, this I do not think is the case, i believe because it seems this way on flat land too; not too much testing there) It has to work, even on hills, and destroy every single destroyable thing 360 degrees around it. Saint Louis is a good test site because it is sort of in a depression in the hills of Malden, if I could get it fully working here, it should work anyother place because hills is a problem.
Here is the example test mission with the addon (goes in addons folder), see attached zip