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Author Topic: be a missile?  (Read 1258 times)

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recon

  • Guest
be a missile?
« on: 26 Oct 2002, 11:27:25 »
Just wonderd if it would be possible to make an addon which was a missile, say a maverick or an exocet, and you would be the missile, you could control it as its speeds towards your target, you would obviously die when the warhead detonated but as a missile you would of completed your mission.
                                      (recon)

captain caffeine

  • Guest
Re:be a missile?
« Reply #1 on: 27 Oct 2002, 07:14:28 »
  Take the scud_strela .p3d  file, config the strela to function
like that of an A10 , stuff your PBO file, insert into addons

 You will be able to enter the vehicle, I configured one the other day, I dont even know if you can drive it, as long you've got Resistance and the new patch you can use  the
 setVelocity command and fly it pretty much the same way a missle flies, with a few  scripts I'm sure it could be attached to a larger vessel such as a ship and with the proper commands it would release and Fly, dont ask me how to script it though, I'm going through every file I can find  to attatch
a decent cluster mine script  to simulate a visible multiwarhead
 type missle.  

    Its quite ominous to see half a dozen of these
 beasties flying toward your position arcing when they come down.   They even explode as an A10 would.
   I'm just looking for major destruction, and Im sure
 that theres at least 10 people working on some awesome scripts as we speak.
 
   If ya need the pbo and if ya have resistance just holler
and I'll get it to you ASAP.

  Thank god for scripters and the Good People of BIS and OFPEC for making this one heck of a game.

                  Cheers :)