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Author Topic: Downloaded a "chopper dust" effect ... How to implement  (Read 577 times)

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zsa_zsa_rasputin

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I just downloaded a little script from the script snippets area - and it looks quite funky  :)
Trouble is I dunno where to put the files!  :-\
I'm GUESSIN I plonk the lot in the folder of the mission I wanna use 'em in and just call the effect as needed?
The readme included is a bit useless and doesnt really explain a great deal.

Cheers,
Dan  ;D

Offline LCD

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    • Everon Cartel
Re:Downloaded a "chopper dust" effect ... How to implement
« Reply #1 on: 02 Jun 2003, 20:17:26 »
u meen Vektorboson Helicopter dust script ?

checkn dat line in da discription ;)

Quote
SYNTAX

myHelicopter exec "effects\heli_dust.sqs"

;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

zsa_zsa_rasputin

  • Guest
Re:Downloaded a "chopper dust" effect ... How to implement
« Reply #2 on: 03 Jun 2003, 00:37:51 »
LCD - no - I mean I need to know wher to place the FILES from the .ZIP as the readme has no installation notes...
I take it they just go in the relevant mission folder...?
Dan  ;D

O Neil

  • Guest
Re:Downloaded a "chopper dust" effect ... How to implement
« Reply #3 on: 03 Jun 2003, 08:18:33 »
Hey

Don't mind if I but it.....yes, all of the files go in UNLESS the folder you have (After you un-zip) is called     script.able     Or something like that that has a   ".something"     after it, then you just put that whole folder into your    User/Missions   directory ;)

O'Neil ;)

Offline LCD

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Re:Downloaded a "chopper dust" effect ... How to implement
« Reply #4 on: 03 Jun 2003, 10:46:34 »
like every script i think ;d

un ur mision dir ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta