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Author Topic: drivers, commanders, gunners ETC of vehicles  (Read 649 times)

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zsa_zsa_rasputin

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drivers, commanders, gunners ETC of vehicles
« on: 02 Jun 2003, 19:09:18 »
I was wondering if there was a way to specfiy a particular unit inside a vehicle who ISNT the gunner, driver, commander, pilot, etc.
Just "Cargo"...?  ???
I mean for the purposes of focusing the camera druing a cutscene or for an enemy unit to target, or watever...?

Does anyone understand what I mean?!!
I guess it might help if the unit was named and watever, but whether or not, is it possible?
Are there arny scripts or example mission out that implement it?

Cheers all,
Dan  ;D

Offline Captain Crunch

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #1 on: 02 Jun 2003, 20:04:33 »
I'm gonna help You but You will have to put more lights in my brains!! ;)

I'm not quiet sure what You mean. Can You presice what You wanna do?
Back to the forest!

Offline LCD

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #2 on: 02 Jun 2003, 20:19:00 »
check da switchcamera TUT by lilmat (w/ my help ;D ;))

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

zsa_zsa_rasputin

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #3 on: 03 Jun 2003, 00:40:26 »
@Captain
I mean....
If for example you wanted to focus the camera in a cutscene on a particular unit in a vehicle - you could easily focus on the driver, the gunner, etc - as they are all designated position in the vehicle...

However - what if you wanted a unit in Cargo?
Are they designated cargo numbers (eg. M113a passenger #3) or something.
Get me? :)

@LCD cheers bud

Dan  ;D

Offline macguba

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #4 on: 03 Jun 2003, 10:29:45 »
switchcamera allows you to do that, certainly, though I have a feeling it allows only one in-cargo camera postition.    Anyway, as LCD said, read the tute.  ;)   By experimenting with making sure the loons get into the vehicle in the right order and using gamelogics to fill any awkward empty spaces, you may be able to get the effect you want.
Plenty of reviewed ArmA missions for you to play

SimonRussi

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #5 on: 03 Jun 2003, 12:33:33 »
you want your cam to point on a unit inside the vehicle? so why not naming the unit and use _cam camsettarget unitname?

simon

Offline LCD

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #6 on: 03 Jun 2003, 12:35:34 »
da main prob is dat if da vehicle is movin he wil have 2 move da cam w/ it ;)

nd it wil b even biger prob if its helo  ;)  ;D

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Doolittle

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Re:drivers, commanders, gunners ETC of vehicles
« Reply #7 on: 04 Jun 2003, 05:43:36 »
Don't forget:
Code: [Select]
_cargo = crew _vehicle - [driver _vehicle] - [gunner _vehicle] - [commander _vehicle]You may still have a long list of cargo objects.

Doolittle